| Literature DB >> 25415193 |
Jamie Whitehouse1, Bridget M Waller1, Mathilde Chanvin1, Emma K Wallace2, Anne M Schel2, Kate Peirce1, Heidi Mitchell3, Alaina Macri4, Katie Slocombe2.
Abstract
Scientists are increasing their efforts to promote public engagement with their science, but the efficacy of the methods used is often not scientifically evaluated. Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres based in zoo environments. The games were designed to promote interest in and understanding of primates and comparative psychology, as a scaffold towards interest in science more generally and with the intention of targeting younger individuals (under 16's). We used systematic observational techniques and questionnaires to assess the impact of the games on zoo visitors. The games facilitated increased interest in psychology and science in zoo visitors, and changed the knowledge of visitors, through demonstration of learning about specific scientific findings nested within the games. The impact of such devices was greatest on younger individuals (under 16's) as they were significantly more likely to engage with the games. On the whole, therefore, this study demonstrates that interactive devices can be successful educational tools, and adds to the growing body of evidence that conducting research on public view in zoos can have a tangible impact on public engagement with science.Entities:
Mesh:
Year: 2014 PMID: 25415193 PMCID: PMC4240600 DOI: 10.1371/journal.pone.0113395
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Example of educational games.
A) Touchscreen at Marwell Wildlife. B) Touchscreen at Edinburgh Zoo. C) Opening screen of the ‘Cleverest Primate’ game. D) Opening screen of the ‘Research in the Wild’ game. E) Example of ‘Cleverest Primate’ gameplay. F) Example of ‘Research in the Wild’ gameplay.
Quesionaire questions and factor loadings.
| Component | ||||||
| 1 | 2 | 3 | ||||
| Question | M | E | M | E | M | E |
| 1. Do you think we can learn about how humans think by studying primates? (Not at all – Completely) | . | .219 | .071 |
| .292 | −.312 |
| 2. Do you think that primates can tell each other apart from their faces? (Not at all – Very easily) | - | |||||
| 3. Do you think that primates can understand pointing? (Not at all – Very easily) | - | |||||
| 4. Which of these should researchers NOT do when studying primates in the wild? (Sneeze Touch Listen Watch Feed) | - | |||||
| 5. Do you think that most primate species are safe from extinction? (No, not at all – Yes, we can) | .208 | −.046 |
| −.170 | −.275 |
|
| 6. Do you think we can stop primates from going extinct if we want to? (No, not at all – Yes, we can) | .157 | .154 | .038 | .549 |
|
|
| 7. Do you think we should stop primates from going extinct? (No, not at all – Yes, it is very important) | .047 | .057 | −.205 | . |
| −.018 |
| 8. Are you interested in learning more about science? (Not at all – Yes, very much) |
|
| −.518 | −.011 | .048 | .017 |
| 9. Are you interested in learning more about psychology? (Not at all – Yes, very much) |
|
| −.175 | .021 | −.024 | −.055 |
| 10 Do you think psychology is a scientific subject? (Not at all – Yes, very much) |
|
| .031 | .152 | .133 | .057 |
| 11. Do you think science is boring? (Not at all – Yes, very much) |
|
| .094 | −.038 | .519 | .069 |
| 12. Did you play on the interactive touchscreen? (Yes/Yes, I watched others/No) | - | |||||
| 13. How much did you enjoy the games? (Not at all – I really enjoyed the games) | - | |||||
Factor loadings. Comparision of the two sites; M = Marwell, E = Edinburgh. Highest factor loadings in bold.
Figure 2Questionaire responses 2–4.
Question responses (mean±SE) of individuals who interacted with the touchscreen. The questions related to topics explained in one game (related game) but not the other (unrelated game). If they had learned correctly, visitors should respond with a higher score in Q2 (primates can tell each other apart from their faces), a lower score in Q3 (primates can't understand pointing), and a higher score in Q4 (that humans should not feed, touch or sneeze near wild animals).