| Literature DB >> 25383137 |
Brian K McFARLIN1, Whitney L Breslin1, Katie C Carpenter1, Kelley Strohacker1, Randi J Weintraub1.
Abstract
Today's students have unique learning needs and lack knowledge of core research skills. In this program report, we describe an online approach that we developed to teach core research skills to freshman and sophomore undergraduates. Specifically, we used two undergraduate kinesiology (KIN) courses designed to target students throughout campus (KIN1304: Public Health Issues in Physical Activity and Obesity) and specifically kinesiology majors (KIN1252: Foundations of Kinesiology). Our program was developed and validated at the 2nd largest ethnically diverse research university in the United States, thus we believe that it would be effective in a variety of student populations.Entities:
Keywords: Blackboard; Kinesiology; Learning Game; Learning Management System
Year: 2010 PMID: 25383137 PMCID: PMC4220692
Source DB: PubMed Journal: Int J Exerc Sci ISSN: 1939-795X
Figure 1Blackboard LMS. This figure demonstrates the presentation of the learning unit elements for the instruction of Basic Research Skills using Blackboard Vista.
Figure 2In-lecture Learning Game. This figure demonstrates the interactive aspect of the in-lecture learning games. Similar questions were embedded every 5–6 slides to aid students in learning key concepts. These questions were not formally graded.
Figure 3Online Lecture Development. This figure illustrates the steps associated with our approach to the development of online lectures: A) Slide decks are first developed in PowerPoint 2007 (PC version show), B) Voice narration is added using Articulate Studio, which works natively in PowerPoint 2007, C) The final published product is generated automatically by Articulate Studio into a Flash-media rich presentation.
Figure 4Simulated Research Project. This figure is a flow chart of the key slides that were used for our simulated research project. Students had the opportunity to progress through the completion of the project using a decision-based rather than a linear learning approach.