Literature DB >> 25363697

Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors.

Muniba Saleem1, Craig A Anderson, Douglas A Gentile.   

Abstract

Recent research reveals that playing prosocial video games increases prosocial cognitions, positive affect, and helpful behaviors [Gentile et al., 2009; Greitemeyer and Osswald, 2009, 2010, 2011]. These results are consistent with the social-cognitive models of social behavior such as the general learning model [Buckley and Anderson, 2006]. However, no experimental studies have examined such effects on children. Previous research on violent video games suggests that short-term effects of video games are largely based on priming of existing behavioral scripts. Thus, it is unclear whether younger children will show similar effects. This research had 9-14 years olds play a prosocial, neutral, or violent video game, and assessed helpful and hurtful behaviors simultaneously through a new tangram measure. Prosocial games increased helpful and decreased hurtful behavior, whereas violent games had the opposite effects.
© 2012 Wiley Periodicals, Inc.

Entities:  

Keywords:  aggression; helping; media violence; prosocial media; video games

Mesh:

Year:  2012        PMID: 25363697     DOI: 10.1002/ab.21428

Source DB:  PubMed          Journal:  Aggress Behav        ISSN: 0096-140X            Impact factor:   2.917


  6 in total

1.  Daily violent video game playing and depression in preadolescent youth.

Authors:  Susan R Tortolero; Melissa F Peskin; Elizabeth R Baumler; Paula M Cuccaro; Marc N Elliott; Susan L Davies; Terri H Lewis; Stephen W Banspach; David E Kanouse; Mark A Schuster
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-07-09

2.  Will exposure to different consequences of prosocial behavior always lead to subsequent prosocial behavior among adolescents: An experimental study of short videos.

Authors:  Wu Li; Yuanyi Mao; Bo Hu
Journal:  Front Psychol       Date:  2022-09-29

3.  Reading prosocial content in books and adolescents' prosocial behavior: A moderated mediation model with evidence from China.

Authors:  Wu Li; Liuning Zhou; Pengya Ai; Ga Ryeung Kim
Journal:  Front Psychol       Date:  2022-09-15

Review 4.  The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.

Authors:  Daniela Smirni; Elide Garufo; Luca Di Falco; Gioacchino Lavanco
Journal:  Pediatr Rep       Date:  2021-07-14

5.  The Spreading of Social Energy: How Exposure to Positive and Negative Social News Affects Behavior.

Authors:  Ziqing Yao; Rongjun Yu
Journal:  PLoS One       Date:  2016-06-02       Impact factor: 3.240

6.  The experience of deprivation: Does relative more than absolute status predict hostility?

Authors:  Tobias Greitemeyer; Christina Sagioglou
Journal:  Br J Soc Psychol       Date:  2018-10-30
  6 in total

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