| Literature DB >> 25309483 |
Kejkaew Thanasuan1, Shane T Mueller1.
Abstract
THE SKILLS REQUIRED TO SOLVE CROSSWORD PUZZLES INVOLVE TWO IMPORTANT ASPECTS OF LEXICAL MEMORY: semantic information in the form of clues that indicate the meaning of the answer, and orthographic patterns that constrain the possibilities but may also provide hints to possible answers. Mueller and Thanasuan (2013) proposed a model accounting for the simple memory access processes involved in solving individual crossword clues, but expert solvers also bring additional skills and strategies to bear on solving complete puzzles. In this paper, we developed an computational model of crossword solving that incorporates strategic and other factors, and is capable of solving crossword puzzles in a human-like fashion, in order to understand the complete set of skills needed to solve a crossword puzzle. We compare our models to human expert and novice solvers to investigate how different strategic and structural factors in crossword play impact overall performance. Results reveal that expert crossword solving relies heavily on fluent semantic memory search and retrieval, which appear to allow experts to take better advantage of orthographic-route solutions, and experts employ strategies that enable them to use orthographic information. Furthermore, other processes central to traditional AI models (error correction and backtracking) appear to be of less importance for human players.Entities:
Keywords: AI; crossword puzzles; expertise; lexical memory search; recognitional decision making
Year: 2014 PMID: 25309483 PMCID: PMC4161049 DOI: 10.3389/fpsyg.2014.01018
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1The example of semantic and orthographic routes.
Figure 2The overall solution strategy. The model iteratively selects clues, attempts to solve one, and then updates the current state of the grid.
Figure 3The test puzzle used in the present experiment (“Quiet, Please” by Paula Gamache). Used by permission.
Figure 4Proportion of letters previously solved as the puzzle progresses. Experts (dashed line) solve with 40% partial letters after the first few clues, novice increase slowly and only reach this point when they have completed as much of the puzzle as they are able. Results are averaged across consecutive three-clue blocks.
Parameters of simulation models.
| Strategy | O | O | O | O | R | R | R | R |
| Recovery | 15 | 15 | 0.5 | 0.5 | 15 | 15 | 0.5 | 0.5 |
| Retrieval (s) | 0.25 | 3.0 | 0.25 | 3.0 | 0.25 | 3.0 | 0.25 | 3.0 |
| Reading (s) | 1.0 | |||||||
| Typing (s) | 0.28 | |||||||
| Moving (s) | 0.14 | |||||||
| Smoothing Orth. σ | 0.001 | |||||||
| Smoothing Sem. σ | 0.00000001 | |||||||
| Likelihood λ | 100 | |||||||
| Search set | 10 | |||||||
Three-letter code indicates Strategy (ptimizing or andom), Recovery (luent or isfluent), and speed (ast or low).
R, Random movement strategy; O, Optimizing movement strategy.
Recovery impacts only the probability of semantic recovery.
Figure 5Mean proportion of letters previously solved for human data (experts and novices) and the simulation results (average of all random models and all optimizing models).
Figure 6Proportion of puzzle words completed (highest bars) and completed correctly (gray bars) for the eight different models. Red inset bars show performance after 25 simulated minutes, indicating that the slow models are able to perform as well as the fast models if given enough time.
Figure 7The average number of correct answers (out of 78) over time for eight models. Models 1–4 use the optimizing strategy; 5–8 use the random strategy. Odd-number models are fast solution times and even-numbered models are slow solution times. 1,2,5,6 have high fluency, whereas 3,4,7 and 8 have low fluency.
Figure 8Model simulations showing the probability of each memory route (or both routes) producing the selected answer (semantic route = green circles; orthographic route = red squares; both = blue triangles). At each timepoint, the three values sum to 1.0. The trials categorized as “both” indicate that both routes selected the same answer; trials categorized as either orthographic or semantic were ones in which that route alone produced the better answer.
Figure 9Model performance on an easy (Monday) puzzle. Bars show proportion completed and correct for eight different models, with red inset bar showing performance after 25 simulated minutes.
Figure 10Model performance on a difficult (Thursday) puzzle. Bars show proportion completed and correct for eight different models, with red inset bar showing performance after 25 simulated minutes.
Cognitive factors that are involved in crossword play, and our evaluation of their relative importance in explaining crossword expertise.
| Semantic knowledge | High | Semantic knowledge is the primary avenue to solving crossword puzzles. |
| Semantic retrieval fluency | High | Solvers need not only to possess the knowledge, but must be able to retrieve and produce it. |
| Orthographic pattern matching | Small | Having more orthographic information reduces the semantic difficulty, and experts appear to use this strategically. |
| Error detection | Minor | Models with no error detection can perform close to expert-level and better than novices. |
| Error correction | Minor | Expert models perform slightly worse than human experts; error correction could reduce this gap. |
| Backtracking | Minimal | Unlike classic AI, deep backtracking is of little importance for experts. |
| Solution strategies | Moderate | Strategies help experts solve puzzles more often via orthographic route; these same strategies harm performance in novice models. |
Clues from puzzle, matching answers in Figure .
| • 1A Electrical Rock Band Name | • 72A Walk or trot or gallop, for a hors |
| • 5A D.C. interest groups | • 73A Monopoly payment |
| • 9A Space__(airhead) | • 1D Nile serpants |
| • 14A Make like a tree and leave! | • 2D Spiced tea beverage |
| • 15A From a different perspective, in a chatroom | • 3D Voodoo __ |
| • 16A Tropical Island neighbor of Bonaire | • 4D Seinfeld's field |
| • 17A Tree that grows dates | • 5D Many a university lab employee |
| • 18A Arty spot in lower Manhattan near Tribeca | • 6D Building block of matter |
| • 19A Ways to send a office messages before e-mail | • 7D Regis and Kelly, e.g., |
| • 20A Talking picture's predecessor | • 8D Powerful push |
| • 22D Abbr. at the end of many company names | • 9D Regained consciousness |
| • 23A Nonvegetarian sandwich, for short | • 10D Is, for many |
| • 24A Pet Bo or Barney of the White House | • 11D Food-service elevator |
| • 25A Dismissed | • 12D Virus named for an African river |
| • 27A Child on a military base | • 13D Delectable |
| • 31A Generic vending machine drink choice | • 21D A Duke or Earl |
| • 32A Letters from one who's low on cash? | • 26D Swiss mountain range peak |
| • 33A Cowboy cattle catcher | • 27D __ it the truth! |
| • 35A __ of the litter | • 28D Libertine |
| • 38A Trail mix ingredient | • 29D It may be pressed for privacy during a conference call |
| • 39A Massachusetts summer time zone (abbr.) | • 30D Fictional terrier |
| • 40A Train boarding location (abbr.) | • 34D Department of Labor arm protecting worker safety |
| • 43A Mai __ (tropical drink) | • 36D It's pushed in a grocery store |
| • 44A Be abundant with | • 37D Peck on the cheek |
| • 46A Playwright Fugard | • 41D Young scientist of old teen fiction |
| • 48A Hospital locations open for treatment at all hours (abbr.) | • 42D Dominant dog |
| • 49A Dull, dull, dull | • 45D Dodgers' org. |
| • 52A O'er the __ we watched, were so gallantly streaming | • 47D Cheerful refrain in song |
| • 54A Fizzy liquid ingredient of many cocktails | • 50D Hockey statistic |
| • 57A Moo __ pork | • 51D __ cross buns |
| • 58A Mare's morsel | • 53D Writer |
| • 59A They may run deep | • 54D Follow-the-leader party dance |
| • 64A Capone henchman Frank | • 55D Hideouts |
| • 66A Long length of fashion | • 56D Joltin' Joe |
| • 67A Informal greeting | • 60D Sixty-two, in roman Numerals |
| • 68A Increases | • 61D Ireland, in Irish |
| • 69A First Arabic letter | • 62D Saving Private __ |
| • 70A Kind of thermometer or hygiene | • 63D It comes from a shaker |
| • 71A Like __ | • 65D Only even prime number |