| Literature DB >> 25295300 |
Rosa Yáñez Gómez1, Daniel Cascado Caballero1, José-Luis Sevillano1.
Abstract
The rapid evolution and adoption of mobile devices raise new usability challenges, given their limitations (in screen size, battery life, etc.) as well as the specific requirements of this new interaction. Traditional evaluation techniques need to be adapted in order for these requirements to be met. Heuristic evaluation (HE), an Inspection Method based on evaluation conducted by experts over a real system or prototype, is based on checklists which are desktop-centred and do not adequately detect mobile-specific usability issues. In this paper, we propose a compilation of heuristic evaluation checklists taken from the existing bibliography but readapted to new mobile interfaces. Selecting and rearranging these heuristic guidelines offer a tool which works well not just for evaluation but also as a best-practices checklist. The result is a comprehensive checklist which is experimentally evaluated as a design tool. This experimental evaluation involved two software engineers without any specific knowledge about usability, a group of ten users who compared the usability of a first prototype designed without our heuristics, and a second one after applying the proposed checklist. The results of this experiment show the usefulness of the proposed checklist for avoiding usability gaps even with nontrained developers.Entities:
Mesh:
Year: 2014 PMID: 25295300 PMCID: PMC4177852 DOI: 10.1155/2014/434326
Source DB: PubMed Journal: ScientificWorldJournal ISSN: 1537-744X
Figure 1Classification of some usability evaluation techniques.
Figure 2Specific constraints on mobile.
Figure 3Proposed heuristic list.
Figure 4First framework for classification of detected subheuristics.
Figure 5Second framework for classification of detected subheuristics.
Figure 6Design decisions in prototype 1.
Figure 7Prototype 1 from desktop version description.
Figure 8Prototype 2 main changes.
Figure 9Prototype 2 global concept changes from the first version.
Users of the experiment.
| Gender | Age | Kind of mobile devices they are used to | Adoption of technology | |
|---|---|---|---|---|
| USER 1 | M | 40–50 | Touch phone | Basic |
| USER 2 | F | 40–50 | Smartphone | None |
| USER 3 | M | 40–50 | Smartphone | None |
| USER 4 | F | 40–50 | Touch phone | Basic |
| USER 5 | F | 40–50 | Touch phone | Basic |
| USER 6 | F | 40–50 | Touch phone | Basic |
| USER 7 | M | 40–50 | Touch phone | Basic |
| USER 8 | F | 40–50 | Touch phone | Basic |
| USER 9 | M | 50–60 | None | None |
| USER 10 | F | 50–60 | Touch phone | Basic |
Results of empirical user-based evaluation of prototypes.
| Prototype 1. Usability gaps | Prototype 2. Usability gaps | Description | |
|---|---|---|---|
| 1 | Authentication method inappropriate for the targeted users | Authentication method inappropriate for the targeted users | The boxes “user” and “password” should appear independently |
| 2 | Information screen confusing | Information screen confusing | It was maintained because the functional description included it |
| 3 | Chatting function not localizable | Returning to main menu not localizable | Even after changing the graphical clue |
| 4 | Personal profile function not localizable | ||
| 5 | Returning to main menu not localizable | ||
| 6 | Close session function not localizable |