Literature DB >> 25285327

Virtual Exertions: a user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.

Kevin Ponto, Ryan Kimmel, Joe Kohlmann, Aaron Bartholomew, Robert G Radwin.   

Abstract

Virtual Reality environments have the ability to present users with rich visual representations of simulated environments. However, means to interact with these types of illusions are generally unnatural in the sense that they do not match the methods humans use to grasp and move objects in the physical world. We demonstrate a system that enables users to interact with virtual objects with natural body movements by combining visual information, kinesthetics and biofeedback from electromyograms (EMG). Our method allows virtual objects to be grasped, moved and dropped through muscle exertion classification based on physical world masses. We show that users can consistently reproduce these calibrated exertions, allowing them to interface with objects in a novel way.

Entities:  

Keywords:  H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems—Artificial, augmented and virtual realities; H.5.2 [Information Interfaces and Presentation]: User Interfaces—Input devices and strategies

Year:  2012        PMID: 25285327      PMCID: PMC4181385          DOI: 10.1109/3DUI.2012.6184189

Source DB:  PubMed          Journal:  Proc IEEE Symp 3D User Interfaces


  4 in total

1.  Crosstalk in surface electromyography of the proximal forearm during gripping tasks.

Authors:  Jeremy P M Mogk; Peter J Keir
Journal:  J Electromyogr Kinesiol       Date:  2003-02       Impact factor: 2.368

2.  Co-activation alters the linear versus non-linear impression of the EMG-torque relationship of trunk muscles.

Authors:  Stephen H M Brown; Stuart M McGill
Journal:  J Biomech       Date:  2007-12-04       Impact factor: 2.712

3.  Upper limb muscle imbalance in tennis elbow: a functional and electromyographic assessment.

Authors:  Omid Alizadehkhaiyat; Anthony C Fisher; Graham J Kemp; Karthik Vishwanathan; Simon P Frostick
Journal:  J Orthop Res       Date:  2007-12       Impact factor: 3.494

4.  The influence of body movement on subjective presence in virtual environments.

Authors:  M Slater; A Steed; J McCarthy; F Maringelli
Journal:  Hum Factors       Date:  1998-09       Impact factor: 2.888

  4 in total

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