Literature DB >> 25114744

Game-Related Volleyball Skills that Influence Victory.

Miguel Silva1, Daniel Lacerda1, Paulo Vicente João2.   

Abstract

The aim of the present study was to identify the volleyball skills that discriminate in favour of victory. Twenty-four games (n=24) from the Senior Men's Volleyball World Championship played in Italy in 2010 were chosen and analyzed with Data Volley software. The discriminating function was used to identify the discriminating variables, using a canonical structuring coefficient of |SC| ≥ .30. The results suggest that service points, reception errors, and blocking errors were the discriminating variables that identify the final outcome of the match (victory/defeat). Moreover, successful service points were the major variable most likely associated with match success (victory). In this sense, increasing the effectiveness of service should be a top priority in coaching elite volleyball teams.

Entities:  

Keywords:  games-related statistics; performance; results; skills; volleyball

Year:  2014        PMID: 25114744      PMCID: PMC4120451          DOI: 10.2478/hukin-2014-0045

Source DB:  PubMed          Journal:  J Hum Kinet        ISSN: 1640-5544            Impact factor:   2.193


Introduction

The evolution of training in volleyball has been reflected in the increased homogeneity of high-level athletes’ characteristics (Sheppard et al., 2009). Top teams are similar in average body height, and in physical and technical performances (Gabbett et al., 2007). Hence, matches between the best teams are often very balanced. Understanding how the skill performance indicators relate to scoring of points is useful for athletes and coaches in all team sports (Lobietti, et al., 2010; Marcelino et al., 2010; Miskin et al., 2010; Palao et al., 2005; Zetou et al., 2007). As most of these teams, if not all, are subject to highly specialized supervision in several fields such as medical examination, physical preparation (Golik-Peric et al., 2011; Trajkovic et al., 2012), psychological support, diet control (Valliant et al., 2012) and tactical orientation (João et al., 2010; Palao et al., 2005), it is important to know which skills in volleyball contribute most to victory. When examining the different skills performance on display in a volleyball match (serving, blocking, attacking, reception, setting, and defense), it seems reasonable that the team that makes the fewest errors should be the one that is most likely to succeed. The results observed by Castro et al. (2011) and Drikos et al. (2009) revealed a significant influence of serve and attack efficacy (those that result in direct point) on the match outcome. Attacks, blocks, and serves, due to the possibility of scoring a direct point, are considered Scoring Skills (Marcelino et al., 2010). On the other hand, the defense, setting, and reception procedures are termed Non Scoring Skills (Marcelino et al., 2010) and therefore should, at first glance, contribute less to a win. Despite this classification it is important to acknowledge those skills that most discriminate in favour of victory. Moreover, these analyses have been mostly based on the relation between efficacy and success. However, in some studies (Bergeles, et al., 2009; Buscà and Febrer, 2012) it has been proven that in elite teams, error in some skills may indicate a higher level of risks taken rather than technical problems. While recognizing the significance of information from previous research on this topic, we could notice a lack of studies in volleyball that focus on the analysis of performance factors distinguishing winning teams from losing ones. Therefore, the aim of the present study was to identify the skills that discriminate in favour of victory. It seems appropriate to conduct this research in order to improve training methodologies and performance in competition, providing useful indicators for coaches, players and their teams.

Material and Methods

The sample in this study was composed of 24 matches (n=24) from the 2010 FIVB Men’s World Championships in Italy, with a total of 90 sets played; 24670 separate actions were analyzed: 4083 services, 3434 receptions, 4906 attacks (3030 from side-out and 1876 from counter attack), 2109 blocks, 1933 digs, and 3299 sets. The data were collected and analyzed with Data Volley software. This sample was chosen because it consisted of high-level matches from the last World Championship. To ensure that the analysis focused on balanced high-level matches, the matches of the 12 best teams (3rd phase) were chosen, ending with the match to award the first and second places (final).

Measures

The dependent variables considered were the result of the match (victory and defeat). The independent variables were chosen in accordance with suggestions by other authors, including terminal actions such as serves, blocks, and side out attacks (complex I, composed by reception, setting and attack) and attacks in counter attack (complex II, constituted by defense, setting and attack) (João et al., 2010; Marelic et al., 2004; Palao et al., 2004). Due to the fact that several authors (João et al., 2006; Maia and Mesquita, 2006; Palao et al., 2004) have referred to reception, setting, and defense as essential factors in the development of a match, we also included these variables in our research design. This study considered only actions that could be determined to be absolute successes or failures, since they may be more easily associated with the final outcome. We omitted continuity skills because they do not reflect the mastery of a particular skill, but rather a set of skills. Side-out (or complex I), reception, setting, and attack. Counter-attack (or complex II), service, block, dig, setting, and attack.

Procedures / Data collection

The data were collected using Data Volley software. By applying this software it is possible to display and print at any time analytical reports detailing any and all information needed to objectively evaluate the performance of the team. This program allows access to total and by set detailed qualitative statistics, offering a wealth of data for researchers and coaches. Twenty-two of the 24 teams present at the competition used this software, what confirms the utility and validity of the information provided by the software.

Reliability

The reliability of the observations was tested, presenting intra-observer Cohen’s Kappa values between 0.96 and 1, and Cohen’s Kappa inter-observer values of 0.98 and 1, which meant that the data were reliable. Reliability analysis of the data was carried out with the SPSS (18), using a significance degree of 5%.

Statistical Analysis

To identify which variables discriminated by result, a discriminant analysis was computed, using a coefficient structure superior of |SC| ≥.30 (Tabachnick and Fidell, 1996) to determine the indicators that contributed most to differences between victories and defeats. Corresponding effect sizes (Hedge’s g and 95% confidence intervals) were also calculated to evaluate the magnitude of the statistically significant differences. All data were analyzed with the statistical package SPSS for Windows, release 18.0 (SPSS, Inc., Chicago, IL). Effect sizes were assessed with Comprehensive Meta-Analysis (Version 2.0) and statistical significance was set at 5%.

Results

The means and the standard deviations of game-related statistics are presented in Table 2. The discriminant analysis yielded statistically significant differences (p<.05) between victories and defeats. Only the side-out error variable (g=1.33) presents significant differences that are possible to be analyzed with this effect size.
Table 2

Means and standard deviations of game-related statistics by result (victory or defeat), effect size and 95% CI.

Game related statisticsnDefeat
nvictory
FpEffect Size
CI 95%
M ± DpM ± Dp(Hedges’s g)
Service error95113.00 ± 3.52109316.25 ± 4.272.29.156−0.82−0.91, −0.73
Serve point722.67 ± 1.51924.75 ± 2.124.17.064−1.10−1.43, −0.77
Reception error3253.83 ± 2.232944.13 ± 2.170.06.810−0.13−0.29, 0.02
Excellent reception56527.00 ± 7.0752223.88 ± 9.700.44.5190.370.25, 0.49
Attack error60912.50 ± 3.025668.88 ± 3.983.46.0881.020.90, 1.15
Attack point111344.00 ± 11.37123754.25 ± 11.962.62.131−0.87−0.96, −0.79
Side-out error3528.67 ± 2.732915.13 ± 2.53628.028[*]1.331.16, 1.51
Side-out point75829.83 ± 6.0879434.50 ±10.250.97.343−0.55−0.65, −0.45
Counter Attack error893.83 ± 2.044433.75 ± 2.050.01.9410.03−0.18, 0.26
Counter Attack point24814.17 ± 5.6727519.75 ± 5.603.37.091−0.98−1.17, −0.80
Blocking error6916.50 ± 6.259415.25 ± 3.110.24.6300.26−0.04, 0.57
Blocking point1738.67 ± 3.2027312.25 ± 3.773.50.086−1.00−1.20, −0.80
Dig error4213.50 ± 6.778013.50 ± 3.210.001.0000.00−0.37, 0.37
Excellent Dig32015.17 ± 7.3332310.75 ± 6.181.50.2450.650.49, 0.81
Set error401.83 ± 0.75181.75 ± 1.160.02.8820.08−0.46, 0.64
Set excellent136821.33 ± 6.71130220.13 ± 7.320.10.7570.170.09, 0.24

M: means; SD: standard deviation; f: ratios; g: Hedges’s g; CI 95% confidence intervals.

p<.05

As seen in Table 3, the average vector that contributed most to discrimination between defeat and victory was composed of the serve point (SC=0.42), reception errors (SC= −0.35) and blocking errors (SC=0.32). The remaining variables did not show significant contributions to the structure of the linear function. The obtained function presents a statistically significant difference χ2 = 25.143, p≤.05, with a canonical correlation of .96.
Table 3

Discriminant function structure coefficients and tests of statistical significance.

Game related statisticsSC
Serve point.42[*]
Reception error−.35[*]
Blocking error.32[*]
Side-Out error−.25
Blocking point.15
Attack error−.15
Service error.12
Excellent dig−.10
Dig error.07
Set excellent.07
Counter Attack error.06
Excellent reception−.05
Attack point.03
Counter Attack point.03
Side-Out point.02
Set error.02

Wilks’ Lambda.07
Eigenvalue13.1
Canonical correlation.96

|SC| ≥ .30.

Discussion

The main results of this study showed that the skills that discriminate in favour of victory are the serve point and surprisingly, blocking errors. On the other side, reception errors were the only variable that discriminated in favour of defeat. Our results clearly point to the importance of the serve point in determining victory. This result becomes even more relevant when we pay attention to the value of its effect size (−1.10), which is quite high and allows for generalization of results. Because the teams are evenly balanced, when a match gets close to the end, this skill (serving) may be associated with victory. Our results confirm the observations of Zetou et al. (2007), who mention that the ace (direct serve) is a predictor of victory in high performance teams. In accordance with Marelic et al. (2004), the team that serves better has a tendency to win more sets. A more attentive analysis of the results highlights the fact that the number of serves that result in direct points was very low, but higher in the winning teams. Serve errors were also less frequent in winning teams. In fact, some researchers believe that teams that are at a disadvantage in the set take more risks while serving, probably because they have nothing to lose (João et al., 2010; Marelic et al., 2004). By risking more strategically, these teams also end up failing more frequently, consequently increasing the percentage of errors made (Marelic et al., 2004; Yiannis et al., 2004). On the other hand, if the serve is risky, opponent reception will be more difficult, increasing error probability. Our results discriminate reception error in defeat so the teams with low efficacy in this skill are more likely to lose the game. It is important, therefore, to increase the efficacy of the serve, since it is considered a terminal action (Marelic et al., 2004), and may result in a direct point. In that sense, we can infer that the serve is of crucial importance in the performance of volleyball teams. The importance of practicing this skill in the training process is quite clear. Literature regarding blocking skills in volleyball pointed to its importance for the match outcome (Afonso et al., 2010; Palao et al., 2004). Surprisingly, our results revealed that blocking errors discriminate in favour of victory. Errors in blocking may result in one of the following three situations: (1) point for the opposing team, (2) continuity of the match by the team itself (if the defense is good), or (3) continuity for the opposing team. According to these possibilities our results suggest that in high level balanced volleyball teams blocking errors result in more frequent continuity situations than in scoring points. The organization of the opposition’s first line of defense, through strategies and triple block formations, may increase the probability of successful blocking. This fact may also be a consequence of the speed of the ball, the variability of the setting, and the trajectory, making it difficult to effectively organize blocks (Afonso et al., 2005; Zetou et al., 2007). The diversity of results that may arise when this skill is employed may explain why studies of blocking errors have yielded mixed results. A thorough analysis of our results shows that the winning teams made more blocks (block points and block errors). Palao (2008) concluded that successful blocking offers more chances to win. In addition, the block is the first terminal action that the opposition may take to the opponent’s attack, and may result in a direct point. Regarding reception errors, our results suggest that this factor, as would be expected, may be associated with defeat. Several studies have verified a positive association between efficacy in reception and the final result of the match (João et al., 2006; Laios and Kountouris, 2005; Maia and Mesquita, 2006). Even though reception is not a terminal action, a perfect reception allows the setter to organize the team offensively with all the possibilities of attack, increasing the probability of winning the match (João et al., 2010). In elite teams, like the ones analyzed in the present study, the receiving players are very experienced, so only errors in reception discriminated for result. In conclusion, as the world’s top teams continue to become more similar and balanced, competition must be evaluated in terms of performance details. Some skills are more important than others as they are associated with success; while poor performance in other skills leads to failure. In order to improve performance, coaches must prepare their teams, evaluate the opponent, and focus on the skills that may discriminate in favour of victory and improve the factors that result in failure. Our results highlight the importance of serving successfully, improving blocking continuity situations, as well as, minimizing errors in reception. The results of this study of the last World Championship confirm that an effective serve is a variable that may be used to predict success. Therefore, serve training is crucial, and should be taken in consideration in different contexts and moments during the match, using several types of strategies and scenarios that may cause imbalances between teams at the same sports level. The study’s most interesting finding is that errors are also associated with victory. In fact, blocking errors discriminated in favour of victory, but winning teams had a higher percentage of successful blocks. Blocking continuity situations should also play an important role in training concepts. Finally, reception errors discriminated in favour of defeat, which highlights the importance of practicing this skill to avoid failure.
Table 1

Game related Skills description

SkillsDescription
Service errorError occurred in the service
Serve pointEfficacy with service
Reception errorError occurred in reception
Excellent receptionEfficacy in reception
Attack errorError occurred in attack
Attack pointEfficacy with attack
Side out errorError reception, set and attack
Side out pointEfficacy with reception, set and attack
Counter attack errorError after defense, set and attack
Counter attacker pointEfficacy after defense, set and attack
Blocking errorError occurred in the block
Blocking pointEfficacy with block
Dig errorError occurred in the defense
Excellent digEfficacy in defense
Set errorError occurred in the sets
Set excellentEfficacy with a sets
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