| Literature DB >> 25076923 |
Martina Vogelsang1, Keith Jensen2, Sebastian Kirschner3, Claudio Tennie4, Michael Tomasello3.
Abstract
Despite the benefits of cooperation, selfish individuals often produce outcomes where everyone is worse off. This "tragedy of the commons" has been demonstrated experimentally in adults with the public goods game. Contributions to a public good decline over time due to free-riders who keep their endowments. Little is known about how children behave when confronted with this social dilemma. Forty-eight preschoolers were tested using a novel non-verbal procedure and simplified choices more appropriate to their age than standard economic approaches. The rate of cooperation was initially very low and rose in the second round for the girls only. Children were affected by their previous outcome, as they free rode more after experiencing a lower outcome compared to the other group members.Entities:
Keywords: cooperation; fairness; free-riding; moral development; prosocial behavior
Year: 2014 PMID: 25076923 PMCID: PMC4098121 DOI: 10.3389/fpsyg.2014.00729
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1(A) Distributing apparatus (distributor). Two ropes can be pulled, resulting in gumballs to roll off the apparatus into private or public boxes. Choosing the private option causes two gumballs to fall into the private collection box (shown on the left) and two gumballs to fall into a trashcan (not shown). Choosing the public option causes all four gumballs to fall into the public box (right). (B) The four private boxes with a different symbol for each child and the public box with all four symbols. (C) Private collecting containers held accumulated rewards that would be put into evaluation tubes (background), allowing easy visual determination of each child's payoffs. (D) One of four identical public collecting containers.
Overview of the possible payoffs for a single round.
| 3 | 0 | 4 | 3 | 0 | 5 |
| 2 | 1 | 3 | 2 | 1 | 4 |
| 1 | 2 | 2 | 1 | 2 | 3 |
| 0 | 3 | 1 | 0 | 3 | 2 |
Four children could choose between the public option and the private one. Payoffs (number of gumballs) for each player depended on the choices made by the other three players. Here, all possible outcomes for one round for one player are shown on the basis of whether he or she chose the public outcome, and the number of players choosing public or private. The highest possible payoff in a round was five gumballs and the lowest was one.
Overview of the GLMM analysis.
| (Intercept) | −0.188 | 0.714 | −0.263 | 0.793 |
| Previous outcome | −1.451 | 0.397 | −3.650 | < 0.001 |
| Gender | 1.454 | 0.658 | 2.209 | 0.027 |
| Familiarization | 0.352 | 0.663 | 0.531 | 0.595 |
| Round | 0.036 | 0.018 | 2.080 | 0.038 |
| Gender * Round | −0.030 | 0.040 | −0.700 | 0.486 |
| Previous outcome * Gender | 0.590 | 0.800 | 0.730 | 0.464 |
There were only main effects for previous outcome, gender and round. Hence, children's choices of the private side were influenced by their outcome in the previous round (coded as difference between the amount they had obtained and that of the other group members, being worse off than other group members increased choices of the private side), their gender (boys tended to choose the private side more often), and which round was played (choices of the private side generally increased). Familiarization, i.e., whether the private or public option was demonstrated first did not influence the children's choices. Also, there were no interaction effects of gender and round or previous outcome and gender.
Figure 2Percentage of choices of public outcome for the four rounds of the game (mean ± 95% CI).
Figure 3Percentage of choices of public outcome for the four rounds of the game for boys (black bars) and girls (gray bars) shown as mean ± 95% CI.