Literature DB >> 25064189

NEDE: an open-source scripting suite for developing experiments in 3D virtual environments.

David C Jangraw1, Ansh Johri2, Meron Gribetz2, Paul Sajda3.   

Abstract

BACKGROUND: As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort. NEW
METHOD: To reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts.
RESULTS: Researchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities. COMPARISON WITH EXISTING
METHODS: Python offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials.
CONCLUSIONS: Our flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments.
Copyright © 2014 Elsevier B.V. All rights reserved.

Keywords:  3D stimuli; BCI; EEG; Experimental design; Eye tracking; Virtual environment

Mesh:

Year:  2014        PMID: 25064189     DOI: 10.1016/j.jneumeth.2014.06.033

Source DB:  PubMed          Journal:  J Neurosci Methods        ISSN: 0165-0270            Impact factor:   2.390


  4 in total

1.  Regulation of arousal via online neurofeedback improves human performance in a demanding sensory-motor task.

Authors:  Josef Faller; Jennifer Cummings; Sameer Saproo; Paul Sajda
Journal:  Proc Natl Acad Sci U S A       Date:  2019-03-12       Impact factor: 11.205

2.  A Case for Studying Naturalistic Eye and Head Movements in Virtual Environments.

Authors:  Chloe Callahan-Flintoft; Christian Barentine; Jonathan Touryan; Anthony J Ries
Journal:  Front Psychol       Date:  2021-12-31

3.  Connecting virtual reality and ecology: a new tool to run seamless immersive experiments in R.

Authors:  Julie Vercelloni; Jon Peppinck; Edgar Santos-Fernandez; Miles McBain; Grace Heron; Tanya Dodgen; Erin E Peterson; Kerrie Mengersen
Journal:  PeerJ Comput Sci       Date:  2021-06-01

4.  Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR.

Authors:  Michael Wiesing; Gereon R Fink; Ralph Weidner
Journal:  PLoS One       Date:  2020-04-08       Impact factor: 3.240

  4 in total

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