Literature DB >> 25019661

Pilot study: Computer-based virtual anatomical interactivity for rehabilitation of individuals with chronic acquired brain injury.

C Douglas Simmons1, Sajay Arthanat, Vincent J Macri.   

Abstract

Deficiencies in upper-limb motor function and executive functioning can compromise an affected individual's ability to complete everyday activities. Impaired motor and executive functioning therefore pose a risk to increasing numbers of veterans who have been diagnosed with acquired brain injury. This article reports on changes in upper-limb motor function and executive functioning of 12 adult participants with chronic acquired brain injury using a novel, computer-based, motor and cognitive rehabilitation program called PreMotor Exercise Games (PEGs). Manual muscle, goniometric range of motion, and dynamometer assessments were used to determine motor functioning while the Executive Function Performance Test measured cognitive functioning. A three-level repeated measures design was conducted to determine changes pre- and postintervention. Participants demonstrated significant improvement in shoulder (p = 0.01) and wrist (p = 0.01) range of motion and clinically relevant improvement for elbow range of motion. Participants demonstrated clinically relevant improvement in shoulder, elbow, and wrist strength. Finally, participants demonstrated significant improvement in executive functioning (p < 0.05). Using PEGs as a modality for both motor and cognitive intervention is a potentially beneficial adjunct to rehabilitation and warrants further study.

Entities:  

Keywords:  PreMotor Exercise Games; acquired brain injury; community health; executive zzm321990functioning; motor control; motor imagery; motor relearning; neurological rehabilitation; stroke; virtual rehabilitation

Mesh:

Year:  2014        PMID: 25019661     DOI: 10.1682/JRRD.2013.05.0103

Source DB:  PubMed          Journal:  J Rehabil Res Dev        ISSN: 0748-7711


  4 in total

Review 1.  Computer-Based Cognitive Rehabilitation Interventions for Traumatic Brain Injury: A Critical Review of the Literature.

Authors:  Joseph Fetta; Angela Starkweather; Jessica M Gill
Journal:  J Neurosci Nurs       Date:  2017-08       Impact factor: 1.230

Review 2.  Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review.

Authors:  Teresa Hagan Thomas; Varshini Sivakumar; Dmitriy Babichenko; Victoria L B Grieve; Mary Lou Klem
Journal:  JMIR Serious Games       Date:  2020-07-30       Impact factor: 4.143

3.  Adaptive, Multisensorial, Physiological and Social: The Next Generation of Telerehabilitation Systems.

Authors:  Elena Navarro; Pascual González; Víctor López-Jaquero; Francisco Montero; José P Molina; Dulce Romero-Ayuso
Journal:  Front Neuroinform       Date:  2018-07-10       Impact factor: 4.081

4.  Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury.

Authors:  Jiří Keller; Ivana Štětkářová; Vince Macri; Simone Kühn; Jakub Pětioký; Stefano Gualeni; С Douglas Simmons; Sajay Arthanat; Paul Zilber
Journal:  J Neuroeng Rehabil       Date:  2020-09-12       Impact factor: 4.262

  4 in total

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