Literature DB >> 2495309

Gaming: a teaching strategy for adult learners.

D J Lewis, S J Saydak, I P Mierzwa, J A Robinson.   

Abstract

Developing stimulating and innovative educational episodes poses a challenge to nurse educators. The technique of gaming is making a comeback on the educational scene as it facilitates internalization of concepts and promotes affective learning and the application of psychomotor skills. The theoretical use of gaming strategies, development, implementation, and applicability in staff development is discussed.

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Year:  1989        PMID: 2495309     DOI: 10.3928/0022-0124-19890301-09

Source DB:  PubMed          Journal:  J Contin Educ Nurs        ISSN: 0022-0124            Impact factor:   1.224


  4 in total

Review 1.  Educational games for mental health professionals.

Authors:  P S Bhoopathi; R Sheoran
Journal:  Cochrane Database Syst Rev       Date:  2006-04-19

2.  Game-based versus traditional case-based learning: comparing effectiveness in stroke continuing medical education.

Authors:  Deanna Telner; Maja Bujas-Bobanovic; David Chan; Bob Chester; Bernard Marlow; James Meuser; Arthur Rothman; Bart Harvey
Journal:  Can Fam Physician       Date:  2010-09       Impact factor: 3.275

3.  The Effectiveness of an Educational Game for Teaching Optometry Students Basic and Applied Science.

Authors:  Richard Trevino; Carolyn Majcher; Jeff Rabin; Theresa Kent; Yutaka Maki; Timothy Wingert
Journal:  PLoS One       Date:  2016-05-27       Impact factor: 3.240

4.  Congenitally blind adults can learn to identify face-shapes via auditory sensory substitution and successfully generalize some of the learned features.

Authors:  Roni Arbel; Benedetta Heimler; Amir Amedi
Journal:  Sci Rep       Date:  2022-03-14       Impact factor: 4.996

  4 in total

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