| Literature DB >> 24936192 |
Valentina Fantasia1, Alessandra Fasulo1, Alan Costall1, Beatriz López1.
Abstract
Play has proved to have a central role in children's development, most notably in rule learning (Piaget, 1965; Sutton-Smith, 1979) and negotiation of roles and goals (Garvey, 1974; Bruner et al., 1976). Yet very little research has been done on early play. The present study focuses on early social games, i.e., vocal-kinetic play routines that mothers use to interact with infants from very early on. We explored 3-month-old infants and their mothers performing a routine game first in the usual way, then in two violated conditions: without gestures and without sound. The aim of the study is to investigate infants' participation and expectations in the game and whether this participation is affected by changes in the multimodal format of the game. Infants' facial expressions, gaze, and body movements were coded to measure levels of engagement and affective state across the three conditions. Results showed a significant decrease in Limbs Movements and expressions of Positive Affect, an increase in Gaze Away and in Stunned Expression when the game structure was violated. These results indicate that the violated game conditions were experienced as less engaging, either because of an unexpected break in the established joint routine, or simply because they were weaker versions of the same game. Overall, our results suggest that structured, multimodal play routines may constitute interactional contexts that only work as integrated units of auditory and motor resources, representing early communicative contexts which prepare the ground for later, more complex multimodal interactions, such as verbal exchanges.Entities:
Keywords: early routine; expectations; multimodal interactions; play; structured games
Year: 2014 PMID: 24936192 PMCID: PMC4047965 DOI: 10.3389/fpsyg.2014.00522
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Bayley scores and age equivalents.
| Mental scale | 88.5 | 12.1 | 2.8 Months |
| Motor scale | 92.8 | 7.8 | 3 Months |
Mental score range: 82–104.
Motor score range: 88–105.
Types and structure of mother-infant early social games.
| Name of the game | Other games | ||||
| Number of dyads | 8 | 4 | 3 | 3 | 2 |
| Position of the infant. | Usually seated. | Laying down. | Laying down. | Laying down or held up. | Laying down. |
| Position of the mother. | Seated facing the infant. | Leaning forward upon the infant, rarely seated. | Leaning forward upon the infant or seated. | Leaning forward or steadily seated. | Leaning forward. |
| Structure | The mother is holding the baby by the arms performing a rowing motion with them, swinging the infant back and forth repeatedly. The song is divided in lines. Each line has a peak of intonation in the middle, and a pause at the end before the next line starts. | The mother touches the baby's bodily part as she is naming them in the song, starting from the head. The first verse of the song is repeated twice at the beginning and closure of the game with a different intonation. The song has a peak of vocal tension and acceleration in the middle, which then slowly decreases until the end of the game. | The mother alternates between touching the infant's body parts and clapping her own hands. In the ned she holds the baby's legs up, swinging them sideway. The song has a peak of vocal tension and acceleration in the middle, which then slowly decreases until the end of the game. The main line (Hickory Dickory Dock) is repeated in the end. | One version has the mother holding the baby's hands moving them up and down. Another version has the mother holding the baby up to make her rocking up and down. The song accompanies all the game through, and accelerates until it reaches a peak of intonation toward the end, which quickly drops in the end. | The mother kissed the baby's cheek while gently looming. In one other game the mother shook up the baby's legs making a loud sound and singing a song. In both the games a song accompanies the gesturing, alternating peaks of intonation and accelerations with pauses and decelerations. |
Figure 1Individual Limbs Movements of R. playing . The order of condition presented was normal, no-gesture, and no-sound. A score of 2 indicates that movements of both the arms and the legs simultaneously, whereas a score of 1 indicate a single movement of either the arms or the legs. A score of 0 indicate absence of movement.
Figure 2Individual Limbs Movements of K. playing . The order of condition presented was normal, no-sound and no-gesture. A score of 2 indicates that movements of both the arms and the legs simultaneously, whereas a score of 1 indicate a single movement of either the arms or the legs. A score of 0 indicate absence of movement.
Figure 3R. playing .
Means and standard deviations of relative behavioral frequencies.
| Limbs Movements | 25.9 | 9.49 | 18.20 | 7.17 | 15.01 | 6.04 |
| Gaze Away | 1.20 | 0.96 | 1.65 | 0.89 | 2.65 | 1.08 |
| Positive Affect | 2.85 | 1.31 | 1.9 | 0.77 | 0.75 | 0.62 |
| Negative Affect | 0.5 | 0.29 | 0.75 | 0.34 | 1.1 | 0.39 |
| Stunned Expression | 0.21 | 0.09 | 0.35 | 0.12 | 0.80 | 0.28 |
The maximum duration of the games in every condition was 30 s, thus each behavioral measure may range from 0 to 30.