Literature DB >> 24836375

Brain activity during the flow experience: a functional near-infrared spectroscopy study.

Kazuki Yoshida1, Daisuke Sawamura2, Yuji Inagaki3, Keita Ogawa4, Katsunori Ikoma5, Shinya Sakai6.   

Abstract

Flow is the holistic experience felt when an individual acts with total involvement. Although flow is likely associated with many functions of the prefrontal cortex (PFC), such as attention, emotion, and reward processing, no study has directly investigated the activity of the PFC during flow. The objective of this study was to examine activity in the PFC during the flow state using functional near-infrared spectroscopy (fNIRS). Twenty right-handed university students performed a video game task under conditions designed to induce psychological states of flow and boredom. During each task and when completing the flow state scale for occupational tasks, change in oxygenated hemoglobin (oxy-Hb) concentration in frontal brain regions was measured using fNIRS. During the flow condition, oxy-Hb concentration was significantly increased in the right and left ventrolateral prefrontal cortex. Oxy-Hb concentration tended to decrease in the boredom condition. There was a significant increase in oxy-Hb concentration in the right and left dorsolateral prefrontal cortex, right and left frontal pole areas, and left ventrolateral PFC when participants were completing the flow state scale after performing the task in the flow condition. In conclusion, flow is associated with activity of the PFC, and may therefore be associated with functions such as cognition, emotion, maintenance of internal goals, and reward processing.
Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Brain activity; Flow experience; Prefrontal cortex; Video game task; fNIRS

Mesh:

Substances:

Year:  2014        PMID: 24836375     DOI: 10.1016/j.neulet.2014.05.011

Source DB:  PubMed          Journal:  Neurosci Lett        ISSN: 0304-3940            Impact factor:   3.046


  12 in total

1.  Does intrinsic reward motivate cognitive control? a naturalistic-fMRI study based on the synchronization theory of flow.

Authors:  Richard Huskey; Britney Craighead; Michael B Miller; René Weber
Journal:  Cogn Affect Behav Neurosci       Date:  2018-10       Impact factor: 3.282

2.  Flow experience and the mobilization of attentional resources.

Authors:  Marcelo Felipe de Sampaio Barros; Fernando M Araújo-Moreira; Luis Carlos Trevelin; Rémi Radel
Journal:  Cogn Affect Behav Neurosci       Date:  2018-08       Impact factor: 3.282

Review 3.  Neural Basis of Video Gaming: A Systematic Review.

Authors:  Marc Palaus; Elena M Marron; Raquel Viejo-Sobera; Diego Redolar-Ripoll
Journal:  Front Hum Neurosci       Date:  2017-05-22       Impact factor: 3.169

Review 4.  The Emerging Neuroscience of Intrinsic Motivation: A New Frontier in Self-Determination Research.

Authors:  Stefano I Di Domenico; Richard M Ryan
Journal:  Front Hum Neurosci       Date:  2017-03-24       Impact factor: 3.169

5.  Network Dynamics of Attention During a Naturalistic Behavioral Paradigm.

Authors:  René Weber; Bradly Alicea; Richard Huskey; Klaus Mathiak
Journal:  Front Hum Neurosci       Date:  2018-05-04       Impact factor: 3.169

6.  Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.

Authors:  Lazaros Michailidis; Emili Balaguer-Ballester; Xun He
Journal:  Front Psychol       Date:  2018-09-05

7.  How and why do young soccer players change the Flow State?

Authors:  Alfonso Castillo-Rodríguez; Christian Ureña Lopera; Wanesa Onetti-Onetti; José Luis Chinchilla-Minguet
Journal:  PLoS One       Date:  2020-05-14       Impact factor: 3.240

8.  Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review.

Authors:  Shiva Khoshnoud; Federico Alvarez Igarzábal; Marc Wittmann
Journal:  PeerJ       Date:  2020-12-18       Impact factor: 2.984

9.  An acute bout of housework activities has beneficial effects on executive function.

Authors:  Kenji Tsuchiya; Shinichi Mitsui; Ryuji Fukuyama; Noriki Yamaya; Takaaki Fujita; Kaori Shimoda; Fusae Tozato
Journal:  Neuropsychiatr Dis Treat       Date:  2017-12-22       Impact factor: 2.570

10.  Game-based learning environments affect frontal brain activity.

Authors:  Silvia Erika Kober; Guilherme Wood; Kristian Kiili; Korbinian Moeller; Manuel Ninaus
Journal:  PLoS One       Date:  2020-11-19       Impact factor: 3.240

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