Literature DB >> 24808623

Endogenous Group Formation via Unproductive Costs.

Jason A Aimone1, Laurence R Iannaccone2, Michael D Makowsky3, Jared Rubin2.   

Abstract

Sacrifice is widely believed to enhance cooperation in churches, communes, gangs, clans, military units, and many other groups. We find that sacrifice can also work in the lab, apart from special ideologies, identities, or interactions. Our subjects play a modified VCM game-one in which they can voluntarily join groups that provide reduced rates of return on private investment. This leads to both endogenous sorting (because free-riders tend to reject the reduced-rate option) and substitution (because reduced private productivity favours increased club involvement). Seemingly unproductive costs thus serve to screen out free-riders, attract conditional cooperators, boost club production, and increase member welfare. The sacrifice mechanism is simple and particularly useful where monitoring difficulties impede punishment, exclusion, fees, and other more standard solutions.

Entities:  

Keywords:  C92; Club goods; D71; Endogenous group formation; Free riding; H41; Laboratory experiment; Religion; Sacrifice; Self-selection; Voluntary contribution mechanism; Z12

Year:  2013        PMID: 24808623      PMCID: PMC3814943          DOI: 10.1093/restud/rdt017

Source DB:  PubMed          Journal:  Rev Econ Stud        ISSN: 0034-6527


1. INTRODUCTION

Since the 1965 publications of Mancur Olson's The Logic of Collective Action and James Buchanan's An Economic Theory of Clubs, scholars have laboured to better understand how individuals can voluntarily organize to benefit from joint activities or shared resources. Central to this literature is the insight that success depends critically on a group's capacity to limit free riding, since the nature of club goods all but guarantees that individuals will be tempted to over-consume or under-contribute. In theory, efficient clubs can be engineered through an appropriate combination of exclusion, membership fees, and usage tolls. In practice, the required mix often proves impossible, illegal, or excessively costly. Yet as Ostrom (1990) and other new institutional economists have shown, communities across the world and throughout history routinely craft ingenious solutions to seemingly intractable collective action problems. This article provides the first experimental findings on a novel mechanism purported to reduce free-riding in real-world clubs. The mechanism is unusual in several respects. First, it is very simple. Second, it is seemingly counterproductive, as it rests on the voluntary sacrifice of valued resources. Third, it was first noted in research on religion. Fourth, both theory and case studies suggest that the mechanism works for a wide range of groups (including cults, sects, communes, clans, gangs, insurgents, fraternities, military elites, terrorists, ethnic subcultures, social movement organizations, and even some self-help groups). Fifth, the sacrifice mechanism does not require that individual inputs be accurately observed or appropriately rewarded. It can therefore remain viable where other methods fail—including usage tolls, graduated rewards, selective inclusion or expulsion, and most voluntary systems of arbitration, reputation, reciprocity, and punishment. We study the impact of self-selected sacrifice within a standard laboratory game: the voluntary contribution mechanism (VCM) employed by hundreds of public goods experiments since the early 1980s. Our results demonstrate that sacrifice can operate as predicted, even when separated from the distinctive beliefs, identities, and interactions that characterize the cults, communes, and other real-world collectives claimed to enhance their solidarity through seemingly unproductive costs. Permitting subjects to endogenously sort into groups that provide reduced rates of return to private investment but unchanged rates of return to group contributions induces both screening and substitution. The screening effect is pronounced. Among subjects classified as “free-riders” (through the method of Fischbacher ), fewer than one in five chose groups that required any sacrifice of private productivity. In contrast, more than half of all “conditional cooperators” and other non-free-riders chose groups that cut their private productivity by as much as 45%. Substitution occurred as the members of sacrifice groups increased their overall contributions—responding both to the decreased value of private investment and the anticipated increase in other sacrificers' contributions. Endogenous sorting was key; a controlled experiment where subjects were exogenously sorted into groups of varying sacrifice levels found that price effects were substantially weaker than under endogenous sorting. In short, despite the presence of a few free-riders seeking to profit from the other sacrificers' generosity, overall contributions in sacrifice groups substantially exceeded overall contributions in non-sacrifice groups, and contributors' earnings were greater as well.

1.1. Research on “sacrifice and stigma”

The theory of “sacrifice and stigma” was first proposed as a rational-choice solution to the puzzle of seemingly gratuitous costs demanded by cults, communes, and other collectives. Iannaccone (1992, 1994) argued that prohibitions on otherwise normal behaviour—including restrictions on dress, diet, grooming, entertainment, economic activity, sexual conduct, and social interactions—could mitigate free-rider problems by raising the effective cost of activities that otherwise compete for members' resources. Iannaccone showed that prohibitions could raise equilibrium utility in homogeneous populations through substitution alone. The potential gains were greater still in heterogeneous populations, where sacrifice could also serve to screen out the less-committed (Iannaccone 1992: 281–283, and 1994: 1205–1209). Scholars in economics, sociology, anthropology, and political science have viewed numerous religious phenomena through the lens of sacrifice and stigma. They have invoked the theory to better account for the demographic characteristics of conservative denominations (Iannaccone, 1994), the commitment strategies of successful communes (Sosis, 2000), the high rates of giving among sect members (James and Sharpe, 2007), the global growth of Mormons, Jehovah's Witnesses, Evangelical Protestants, and Islam (Stark and Iannaccone, 1997; Chen, 2010; Hanson and Xiang, 2011), the appeal of Christianity over Greco-Roman paganism (Stark, 1996), the emergence of Reform and Ultra-Orthodox Judaism (Koyama and Carvalho, 2011), the decline of liberalAmerican Protestantism (Finke and Stark, 1992), and much more. In other studies, sacrifice links a variety of religious and political-economic outcomes. Examples include Berman's (2000) study of rising fertility and declining employment among Ultra-Orthodox Israelis, Carvalho's (2013) model of veiling and the unintended consequences of veiling restrictions in contemporary Islam, Berndt's (2007) description of the success of Jews and other “high tension” religious minorities as middlemen, Richardson and McBride's (2009) theory of medieval craft guilds, Abramitzky's (2008, 2009) tests of labour migration theories with data on Israeli kibbutzim, Iannaccone and Berman's (2006) account of sects as key providers of social services where markets and governments fail, and Berman's (2009) related work on the efficacy of Hamas, Taliban, and other radical religious groups as joint suppliers of religious authority, social services, and terrorism. Because the sacrifice model makes no special assumptions regarding the substance of a club good, it is often invoked as a candidate explanation for secular examples of extremism and deviance—including demeaning initiations, dangerous rites of passage, painful rituals, and deviant styles of speech and dress. Researchers have argued that these and other costly demands enhance commitment and cooperation within social clubs, fraternities, gangs, mafias, military units, terrorists, clans, social movement organizations, protest groups, disadvantaged minorities, ethnic subcultures, secular communes, political parties, and self-help groups. Though case studies and survey research suggest that sacrifice and stigma may operate as advertised in many different settings, we cannot ignore alternative interpretations. Insiders will justify their seemingly strange ways in terms of time-honoured traditions, hidden truths, or directly productive behaviour. Critics will emphasize ignorance, indoctrination, coercion, or outright irrationality. Others will claim that most examples of seemingly bizarre beliefs and behaviour simply reflect atypical preferences. Still others ascribe cost-induced commitment to “cognitive dissonance,” “effort justification,” or other non-rational mechanisms (Aronson and Mills, 1959; Festinger and Carlsmith, 1959). We have shifted the study of sacrifice from field to lab. Whatever results, we can be fairly sure it does not trace back to unusual ideologies, deviant tastes, intense interactions, outcast identities, or any other special feature of cults, communes, clans, and the like. As in standard VCM experiments, our subjects divide their initial endowments between their personal accounts and a group account, knowing that the group total will be multiplied and then distributed back evenly to all group members. We alter the usual procedure only by permitting people to select themselves into groups that provide reduced returns on the moneys retained in personal accounts.

1.2. Recent VCM research

The linear VCM is the simplest of all club goods experiments and the most thoroughly studied. Because subjects maximize their individual earnings by contributing nothing while maximizing group earnings by contributing everything, it provides a natural starting point for studies of cooperation versus free-riding. As with other experiments that pit self-interest against group-interest, subjects routinely contribute far more than the self-interested Nash equilibrium. But in repeated play cooperation decays rapidly and contributions approach zero. With the basic results from VCM experiments no longer in dispute, attention has shifted towards increasing cooperation or slowing decay. Sorting has received special attention, because we now know that most people are at least “conditionally cooperative” and much more likely to maintain cooperation when separated from the minority who consistently free ride. Hence, by sorting players according to the magnitude of their first-round VCM contributions, Gunnthorsdottir were able to dramatically slow the decay rate of contributions in subsequent rounds. Gächter and Thöni (2005) likewise induced higher contributions and reduced decay through an exogenous, subject-blind sorting mechanism. Burlando and Guala (2005) increased contributions by typing and sorting subjects based on a variety of different methods. Swope (2002) was able to raise contributions (but unable to consistently improve overall welfare) by excluding individuals who failed to meet an exogenously set contribution threshold in otherwise standard VCMs. For other examples of increased cooperation through sorting, see Gunnthorsdottir , Gunnthorsdottir , and Grimm and Mengel (2009). Closer in spirit to our own work are recent experiments that increase contribution rates through endogenous sorting. Though methods vary greatly from one study to the next, they nearly all involve repeated rounds of play, feedback on the past contributions of other players or groups, and repeated opportunities to alter group membership by bidding for new members, ejecting less cooperative members, moving to more desirable groups, etc. Thus, in Coricelli players ranked each other based on past play histories and then bid for preferred partners. The subjects in Page received the contribution histories of all players in all groups, and could then pay to rank one or more potential partners and be re-grouped through a matching algorithm. In Ahn players learned about average rates of giving across all groups, could signal desire to switch groups, and were then admitted (and/or released) based on the votes of non-switching players. In Charness and Yang (2010) players received information on past plays and then could unilaterally exit groups or stay and vote to exclude others and/or merge groups. Recent VCM research also shows that information on past behaviour can foster cooperation without sorting—if players can reward, punish, or condemn other players' behaviour. See, e.g., Masclet , Gächter and Thöni (2005), Noussair and Tucker (2005), Anderson and Putterman (2006), Xiao and Houser (2005), and Houser , but also note that punishment often backfires. There is, of course, a certain irony in mechanisms that require subjects, or even experimenters, to know the contributions of other players. Free-riding scarcely exists in real-world clubs where individual inputs are plain to see. Insofar as free-riding persists, it is best tackled head on, through club theory's standard mix of membership fees, usage tolls, and size limits. Sacrifice theory was never proposed for such settings, including charities that primarily pool money for collective causes. Sacrifice is reserved for settings where individual inputs cannot be easily observed or rewarded. Religious groups are a case in point, but so too are most communes, clans, fraternities, social clubs, gangs, mafias, military units, terrorist organizations, and social movement organizations. In all these groups and many more success hinges on effort, enthusiasm, faith, solidarity, commitment, and other inputs that are inherently difficult to measure and repay. The problem is compounded in proselytizing religions and other growth-oriented groups, where optimal outreach requires substantial subsidies to newcomers whose future contributions can scarcely be guessed (McBride, 2007). In such settings, sacrifice can provide a “second-best” solution to free-rider problems. As Iannaccone (1992: 275) notes, it often is relatively easy “to observe and penalize mere involvement in competing groups … [or demand] some salient, stigmatizing behaviour that inhibits participation or reduces productivity in alternative contexts: shaved heads, pink robes, or an isolated location does the job quite effectively.” In short, this article has two aims: first, to carry a popular theory into the lab and subject it to a relatively clean test; and second, to extend experimental studies of collective action to include a novel mechanism that operates even when members' inputs are all but invisible. Our results demonstrate that even in the austere environment of lab-based VCMs, self-selected sacrifice can reduce free riding, enhance collective action, and raise individual welfare. Moreover, the observed gains involve both the screening and the substitution predicted by theory, as free-riders avoid high-cost groups, and as high-cost joiners increase their contributions.

2. THE EXPERIMENT

In the standard linear VCM game, each player in a G-member group receives an endowment, I, decides how much to allocate to his individual account versus a group account, and then receives a total payout of a(I–g)+ r(g + Σg−), where g denotes the player's group contribution and Σg− the total contributions of the other members. As long as r < a < rG, the dominant self-interested individual strategy is to contribute nothing to the group, leading to Nash equilibrium payouts of aI. But contributing everything yields Pareto-preferred payouts of (rG)I. In VCM experiments, initial contributions typically average half the endowment, but decay sets in with repeated play.

2.1. “Normal” versus “Sacrifice” rounds

All subjects in our experiment played one “Normal” and two “Sacrifice” rounds of the VCM game. In both versions of the game, players were placed in anonymous four-member groups, given a 10-token endowment to divide between their private and group accounts, and then paid “experimental dollars” according to the formula: where g is the number of tokens that subject i contributed to the group account, Σg− is the total contributed by the other three members, and (1–s*) is the rate of return on private investment. In the Normal round s* = 0 and groups were based on random sorting. In each Sacrifice round, subjects chose a preferred rate (1–s), which could vary from 0.55 to 0.95, and which led to the grouping described below. Since the marginal rate of return on private investment exceeded 0.40 in all versions of the game, the self-interested Nash equilibrium was always for each player to contribute nothing and earn (1–s*)10, whereas the Pareto-preferred solution was for all to contribute fully and earn 16. The critical difference between Normal and Sacrifice rounds is that Sacrifice rounds permitted subjects to indicate a preferred rate of sacrifice used both to sort them into their groups and to determine the rate of return that the members of their group receive on private investment. So, while private investment in the Normal VCM round always returned 1.00 E$ per token, in Sacrifice rounds each subject chose a preferred private account return (1–s) from the set {0.55,0.60,0.65,0.70,0.75,0.80,0.85,0.90,0.95}. We omitted 0.50 and 1.00 from the list of potential return rates simply because they stand out as natural “anchor points.” Ideally, each subject was then grouped with players who chose the same sacrifice levels s. In practice, however, when working with 12 or 16 subjects per session, subjects could only count on being grouped with others who chose similar levels. As explained to all subjects, the grouping procedure was to order all (1–s) choices, then group the four subjects choosing the highest rates, then group the four subjects choosing the next highest rates, and so on, while breaking all ties randomly. In each group, the rate of return on private investment is (1–s*), where s* is the average sacrifice level (s) chosen by the members of that particular group, rounded to the nearest 0.05. Once subjects were grouped and told their rate of return (1–s*), they each made their private and group investment decisions, (10–g) and g, thereby earning individual payoffs according to equation (1) above.

2.2. Typing subjects and running the VCMs

Because screening is an important feature of the sacrifice model, each of our VCM rounds incorporated the type elicitation method introduced by Fischbacher . As in FGF, our subjects made both “conditional” and “unconditional” contribution decisions. The “unconditional” decision was simply a standard VCM decision—how much to contribute absent any information about other members' contributions. The “conditional” decision, however, was a contribution schedule indicating how much the subject chose to contribute as a function of the average unconditional contributions of the other members. Actual payouts were then made after randomly selecting one member from each group, taking the other members unconditional contributions, and then determining the selected member's contribution based on his conditional contribution list. The FGF method elicits a great deal of information about players' preferences and types, while minimally altering choices and outcomes (Fischbacher ). Each subject participated in three one-shot VCM games, though they were not told in advance how many games they would play. We used two different orderings of Normal and Sacrifice VCM games. In the first treatment, subjects played the Normal round first and a Sacrifice round second. We call this the “Experienced” ordering, because it gave subjects experience with the standard VCM game before having to deal with sacrifice. In the second treatment, which we call the “Inexperienced” ordering, subjects completed a Sacrifice round first and a Normal round second. We used both orderings to control for learning effects, which might otherwise be confounded with sacrifice effects if the Normal round always came first. In all treatments, the final round was a second Sacrifice VCM. Supplementary Appendix A provides more details, including subject instructions. Before making their VCM game decisions, subjects read the instructions while an experimenter read the instructions out loud. Subjects answered graded quiz questions and received $0.25 for each correct answer. Subjects were truthfully informed that they would play only once with their current group. In addition to their experiment earnings, subjects received a five-dollar show-up fee. Subjects averaged about two and a half hours in the laboratory and total pay of $23.26. We conducted all sessions at the Interdisciplinary Center for Economic Science (ICES) at George Mason University using subjects randomly recruited from GMU's student body. Our basic experiment included 232 subjects—10 sessions with 16 subjects each and 6 sessions with 12 subjects. Half of our sessions followed the “Experienced” ordering (Normal, Sacrifice, Sacrifice) and half the “Inexperienced” ordering (Sacrifice, Normal, Sacrifice). We also ran control sessions involving another 40 subjects—one session with 16 subjects and two with 12 subjects. The Sacrifice rounds of our control sessions did not permit subjects to choose rates of sacrifice, but simply randomized them across groups of differing sacrifice rates. Table 1 summarizes the structure of all three treatments.
TABLE 1

Summary of treatments

Round 1Round 2Round 3Num. of sessionsNum. of subjectsAverage earningsShow-up payment
Ordering, VCM type, and sorting method
    
“Experienced” Normal (random)Sacrifice (endogenous)Sacrifice (endogenous)8116$18.36$5.00
“Inexperienced” Sacrifice (endogenous)Normal (random)Sacrifice (endogenous)8116$18.42$5.00
“Control” Sacrifice (random)Normal (random)Sacrifice (random)340$17.50$5.00
Total  19272$18.26$5.00
Summary of treatments

3. THEORY AND PREDICTIONS

3.1. Setup

Although VCM experiments routinely yield more cooperation than game theory predicts, the predictions form a natural baseline from which to interpret observed outcomes. Moreover, as noted above, cooperation routinely decays towards self-interested Nash equilibria in repeated, one-shot play. Before turning to our results, we therefore describe and analyse a formal game whose choices and payoffs mirror those of our experiment. The game is fully detailed in Supplementary Appendix B. The game includes N players, each in a group of size G. These groups operate as classic clubs, with each player deriving utility from his own private and group inputs as well as the inputs of other players in his club. We assume two types of players, L and H (for “low” and “high” cooperators). Each player chooses her group contribution, g. The utility of L-types depends entirely on earnings, whereas the utility of an H-type has a component u(g) that depends on her group contribution. We assume that u(0)= 0,u′ > 0, and u″ < 0. Players know their own types and know also that the population share of H-types is α. We make no particular assumptions about the source of this utility—whether from pure altruism, anticipated reciprocity, or “warm glow” (Andreoni, 1990). As in the experiment, different groups provide different rates of return to private activity inputs. Any player may seek membership in any group, but all members of any given group receive the group rate of return, known also as the group's level of “sacrifice.” Each player i chooses a desired group level of sacrifice, s ∈ {s0 < s1 < ··· < s }, knowing how this choice affects group sacrifice and composition. Specifically, each player knows that the G players with the largest s-choices will be grouped together and assigned a group level of sacrifice equal to their average s-choice, then the next G, and so on, with all ties broken randomly. Groups with the lowest level of sacrifice, s0, are more properly called “no-sacrifice” groups. Let s* denote the resulting sacrifice level in i's group. After learning s*, subject i must decide how much wealth (normalized to 1) to contribute to the group, knowing that his earnings will be (1 –s*)(1–g)+ r(g + Σ≠g(s*)), where r denotes the return rate on group contributions, g denotes i's contributions, and Σ≠ g(s*) denotes contributions from the other members of i's group. Player i therefore chooses g in order to maximize expected utility, U: where the last term is omitted if i is an L. L-types are risk-neutral money maximizers, and H-types have quasi-linear utility. As in the experiment, the overall group return to giving rG always exceeds the return on private investment (1–s*), which in turn always exceeds the individual player's return on giving r. Hence, the self-interested Nash equilibrium always entails universal free-riding and zero giving, whereas the social optimum requires that everyone contribute their entire endowment. An L-type player will always choose g = 0, but an H type will choose max{0,g*}, where g* is defined implicitly by the equation: u'(g*) = 1–s* –r. Players choose sacrifice levels that maximize their expected payout. Again, denote the chosen sacrifice level as s, which influences the group sacrifice level, s*. Conditional upon s, expected utility is There are two fundamental sources of uncertainty for each player. The first is that she does not know how much the other players will give to the group. The amount given is a function of the other subjects' types, which are unobservable. Secondly, the subject does not know the mapping of s (the sacrifice level chosen) onto s* (the sacrifice level played), since this depends on the choices of the other subjects.

3.2. Solving the model

Three classes of equilibria exist, which we refer to as pooling, perfect screening, and imperfect screening equilibria. The three equilibria are defined as follows.

Definition 1.

A pooling equilibrium exists when all subjects choose the same group sj.

Definition 2.

A perfect screening equilibrium exists when all L-type subjects choose the no-sacrifice group, s0, and all H-type subjects choose some group s>s0.

Definition 3.

An imperfect screening equilibrium exists when some L-type subjects choose group s, some L-type subjects choose group s>s0, and all H-type subjects choose group s. The precise conditions under which each class of equilibria arise are derived in Supplementary Appendix B. Roughly speaking, pooling equilibria can arise at the highest sacrifice level (s ) when price effects governing the responsiveness of H-type giving to changes in sacrifice are sufficiently elastic, making the high-sacrifice group payout large enough that no one has reason to switch to a less costly group. A pooling equilibrium can also arise in the no-sacrifice group (s0) when price effects are sufficiently small. This results in such small group payouts at higher levels of sacrifice that no one has reason to give up the maximized private payouts in s0. A perfect screening equilibrium can emerge if price effects are neither too large nor too small (so H-types prefer high-sacrifice groups, yet L-types gain nothing from joining them). Finally, an imperfect screening equilibrium occurs when price effects are such that if some but not all L's join the H's in high-sacrifice groups, the L's earnings are equal in both high- and no-sacrifice groups yet the H's never gain from joining L's in the no-sacrifice group. Because sacrifice increases the relative price of private production, it can screen free-riders from high-sacrifice groups while inducing the H-types to substitute towards more group investment. But screening never occurs in pooling equilibria, and since our experiments show no sign of pooling, we focus on the screening equilibria. Our testable predictions concern which types enter which groups and how they act once in them. Absent pooling, only L's join the no-sacrifice groups, so contributions there must be zero. H's only possible reason to join a high-sacrifice group is to contribute along with fellow H's. Hence, Is it possible to separate price effects from screening? In either screening equilibrium, a non-zero number of L-types choose no-sacrifice while all H-types choose higher sacrifice. We can type subjects based on their propensity to free-ride. Hence, We can push this prediction further and distinguish between perfect and imperfect screening equilibria. In a perfect screening equilibrium, free-riders always choose low sacrifice groups, whereas an imperfect screening equilibrium has some of them choosing higher sacrifice groups (in order to benefit from the generosity of non-free-riders). In the context of the model, imperfect screening occurs when L-types enter high-sacrifice groups primarily populated with H-types. We call the L-types who enter high-sacrifice groups “infiltrators.” Infiltrators reduce the expected payout in sacrifice groups, and sufficiently many infiltrators will push the payout below that which free-riders receive with certainty in s0. In contrast, fewer infiltrators leaves the expected payout above this level. Hence, an imperfect screening equilibrium requires a certain (endogenously determined) ratio of L's to H's in high-sacrifice group. The same logic has welfare consequences. Since infiltration makes L-types indifferent between groups, and since H's contribute while L's do not, the H's in high-sacrifice groups must receive less overall income than the L's. Finally, consider the question of screening versus price (or “substitution”) effects. The mere existence of screening (as in prediction 2) does not determine the extent to which the higher contributions of sacrifice groups derive from screening or substitution. But random sorting provides a test. H-types always give g *(s), which increases with the group sacrifice level, s. Hence, if both H's and L's were randomly sorted into groups, the average group payout would be αg *(s). In either a perfect or imperfect screening equilibrium, the actual group payout must be higher than αg *(s) in high-sacrifice groups because the actual share of H's in those groups must exceed their overall population share (because only L's populate the low sacrifice group). Hence, we can assess the effect of screening on payouts by comparing results from random versus endogenous sorting. If only price effects matter, then group payouts would be the same under both forms of sorting. But if high-sacrifice groups benefit from screening, the following prediction holds:

Prediction 1. (Price effects and screening)

In both perfect and imperfect screening equilibria, average group contributions must be higher in high-sacrifice groups (s) than in no-sacrifice groups (s0).

Prediction 2. (Existence of screening)

In either perfect or imperfect screening equilibria, subjects with preferences to free-ride choose no-sacrifice groups (s0) with greater frequency than subjects with preferences for giving.

Definition 4.

An is an L-type player who joins a high-sacrifice group.

Prediction 3. (Infiltrators)

In an imperfect screening equilibrium, the ratio of L's to H's in the high-sacrifice group is . This ratio equalizes total earnings of L's in both high-sacrifice and no-sacrifice groups, s and s0.

Prediction 4.

In an imperfect screening equilibrium, the average total payout (private + group) is higher in the no-sacrifice group (s0) than in the high-sacrifice group (s).

Prediction 5. (Effects of screening)

In both perfect and imperfect screening equilibria, endogenous sorting yields higher group contributions relative to random sorting in high-sacrifice groups (s) but lower group contributions in the no-sacrifice group (s0).

4. EXPERIMENT RESULTS

Five basic results merit emphasis from the outset, starting with the simple but striking fact that many subjects did choose sacrifice. Given the chance to join groups with reduced private productivity and no direct compensation, half of all subjects did so. This share scarcely changed in the second Sacrifice round. Second, the decision to sacrifice did not look like “noise” behaviour. More than four-fifths of (FGF-typed) free-riders rejected the option, whereas most conditional cooperators embraced it. Third, average contributions correlated strongly with levels of sacrifice all across the spectrum, ranging from fewer than two tokens per member in the no-sacrifice group to about nine tokens per member in the highest sacrifice group. Fourth, successful sorting accounts for most of this effect. The correlation between contributions and sacrifice was much weaker in the control sessions, where subjects were randomly assigned to groups across the sacrifice spectrum. Fifth and finally, despite the obvious losses associated with sacrifice, and despite the presence of some free-riding “infiltrators,” earnings in high-sacrifice groups averaged as much as non-sacrifice groups. In short, the mechanism seems to have worked as advertised. We turn next to specific results, organizing the analysis around the equilibrium and comparative static predictions of our formal model. Begin by recalling that players in sacrifice rounds faced private rates of return between 0.95 and 0.55 E$ per token. Groups with the 0.95 rate bore the lowest sacrifice and so received the highest return to private investment. We refer to these as “minimal sacrifice,” “lowest sacrifice,” or “no-sacrifice” groups. By way of comparison, we speak of all other groups as “high sacrifice” groups, or merely “sacrifice” groups. Occasionally we examine patterns across the entire “spectrum” of sacrifice. These terms aid the analysis but played no role in the actual experiment, since subjects only chose among different “rates of return” on private accounts.

4.1. Unconditional contributions

Consider first the unconditional contributions in the no-sacrifice groups. We expect screening and price effects to induce higher average contributions in high-sacrifice groups than no-sacrifice groups (prediction #1). This indeed is what we find. As seen in Figure 1, sacrifice group players consistently averaged more than twice the contributions of their no-sacrifice group counterparts—whether playing the first or second sacrifice round, and whether having first played a Normal VCM or Sacrifice VCM.,
Figure 1

Average unconditional contribution to group accounts in Sacrifice VCM rounds

Average unconditional contribution to group accounts in Sacrifice VCM rounds As for variation across the entire sacrifice spectrum, prior studies (based on simulations, surveys, and formal theory) all claim that more sacrifice leads to greater giving. We see exactly this in Figure 2, which shows the dramatically lower average unconditional contributions in groups of lower sacrifice (or equivalent, higher private return rates, 1 – s). The Cuzick trend test is statistically significant (at p< 0.001) in the first round of sacrifice (for Inexperienced alone, Experienced alone, and all subjects pooled) and for the second round as well.
Figure 2

Average unconditional contribution to group account

Average unconditional contribution to group account

4.2. Conditional contributions

Prediction 2 states that in both perfect and imperfect screening equilibria, free-riders choose non-sacrifice groups more frequently than subjects with preferences for giving. We test this prediction with our data on player types. Specifically, for each of the three rounds of a session, we typed all subjects from their conditional contribution schedules, following the FGF method (Fischbacher ). We classified as “conditional cooperators” all subjects whose contribution schedules increased monotonically (or had a positive Spearman rank correlation coefficient with p< 0.01). The schedules of “free-riders” ran zero straight across (with the possible exception of one token at some single point). ‘Hump-shaped' schedules rose and then fell. ‘Other' schedules fit none of these patterns. Figure 3 plots the resulting average contribution schedules in the Normal VCM round. The classification scheme yields 48% conditional cooperators, 23% free-riders, 15% ‘hump-shaped' contributors, and 14% other. The pooled Sacrifice rounds yield a similar distribution of types with 52% conditional cooperators, 21% free-riders, 13% ‘hump-shaped' contributors, and 14% others. These distributions are remarkably similar to those obtained by Fischbacher and Fischbacher .
Figure 3

Subject “Types” and conditional contributions

Subject “Types” and conditional contributions Figure 4 confirms again that sacrifice tends to screen out free-riders. In both first and second sacrifice rounds, fewer than one in five “free-rider” types choose sacrifice groups: just 18% overall, compared to 53% for other types.,
Figure 4

Percentage of each type choosing a sacrifice group

Percentage of each type choosing a sacrifice group Yet more evidence of successful screening comes from Experienced subjects. These subjects can be typed from their Normal VCM responses, which preceded any exposure to sacrifice and were independent of the sacrifice mechanism. Only one of the 20 resulting “free-riders” subsequently chose non-zero sacrifice in the first Sacrifice round. In contrast, nearly half of the other types chose positive levels of sacrifice: 27 of 55 conditional cooperators, 10 of 23 hump-shaped, and 8 of 18 others. The net effect of all this self-screening is seen in Figure 5, which contrasts the resulting composition of sacrifice versus non-sacrifice groups. As one might expect, the results strongly support the prediction (#2) that sacrifice groups end up with fewer free-riders and more conditional cooperators. Again, the difference is substantial. In the first Sacrifice round, Free-riders account for 32% of Non-Sacrifice group membership but only 10% of Sacrifice group membership. In contrast, conditional cooperators account for 63% of Sacrifice group membership but only 41% of Non-Sacrifice group membership.
Figure 5

Composition of groups in first sacrifice round. (A) Sacrifice groups; (B) Non-sacrifice groups

Composition of groups in first sacrifice round. (A) Sacrifice groups; (B) Non-sacrifice groups Figures 4 and 5 are consistent with an imperfect screening equilibrium, in which a non-trivial number of free-riders infiltrate the sacrifice groups (prediction 3). “Infiltrators” enter high-sacrifice groups with no intention of contributing, but hoping that high contributions from others will more than offset their own reduced private earnings. Table 2 further confirms their presence. This table reports the number of infiltrators against the number of expected infiltrators predicted by the indifference condition in Prediction 3. For example, in the group with private return equaling 0.60 in the first sacrifice round, the indifference condition predicts that 6.7 of the 16 subjects should be infiltrators, whereas only 2 were in the experiment.
TABLE 2

Actual and predicted infiltrators and free-riders

Sacrifice groupsNon-sacrifice group
Private return=
0.55
0.60
0.65
0.70
0.75
0.80
0.85
0.90
Total
Private return= 0.95
First sacrifice round
Number of infiltrators02035041125Free riders
56
Expected infiltrators
3.4
6.7
3.7
3.4
7
−0.5
3.1
11.3
38.0
Difference
3.4
4.7
3.7
0.4
2.0
0.5
0.9
0.3
13.0


Total N8168162041628116Total N116
Percentage infiltrators (%)
0.0
12.5
0.0
18.8
25.0
0.0
25.0
39.3
21.6
Percentage free-riders
48.3
Private return=
0.55
0.60
0.65
0.70
0.75
0.80
0.85
0.90
Total
Private return= 0.95
Second sacrifice roundNumber of infiltrators1341153624Free riders
75
Expected infiltrators
8.1
7.2
9.3
−1.2
2.1
4.2
8.7
2.1
40.6
Difference
7.1
4.2
5.3
2.2
1.1
0.8
5.7
3.9
16.6
 
 
Total N16162048122012108Total N124
Percentage infiltrators (%)6.318.820.025.012.541.715.050.022.2Percentage free-riders60.5

Note: This table counts as “infiltrators” and “free riders” all subjects who contributed nothing to their group.

Recall that an imperfect screening equilibrium includes sufficient infiltration to make free-riders indifferent between sacrifice and non-sacrifice groups. As it turns out, actual infiltrators are about one-third fewer than predicted: 49 versus 79.

Fewer infiltrators means greater welfare for other members. Prediction 4 implies that imperfect screening leads to reduced overall earnings in high-sacrifice groups relative to low sacrifice groups. But in the experiment, infiltrators are so few that high-sacrifice groups earn slightly more., Figure 6 displays the average overall payouts to members of different groups across the spectrum of sacrifice. The negative trend is small but statistically significant in both first and second sacrifice rounds.

Actual and predicted infiltrators and free-riders Note: This table counts as “infiltrators” and “free riders” all subjects who contributed nothing to their group. Recall that an imperfect screening equilibrium includes sufficient infiltration to make free-riders indifferent between sacrifice and non-sacrifice groups. As it turns out, actual infiltrators are about one-third fewer than predicted: 49 versus 79. Fewer infiltrators means greater welfare for other members. Prediction 4 implies that imperfect screening leads to reduced overall earnings in high-sacrifice groups relative to low sacrifice groups. But in the experiment, infiltrators are so few that high-sacrifice groups earn slightly more., Figure 6 displays the average overall payouts to members of different groups across the spectrum of sacrifice. The negative trend is small but statistically significant in both first and second sacrifice rounds.
Figure 6

Average individual payout

Average individual payout

4.3. Screening versus substitution

The prohibitions and mandates that discourage free-riders also encourage higher contributions of those who remain by lowering their productivity outside the group. In fact, this substitution effect can sometimes improve welfare in and of itself—thereby making sacrifice a viable strategy even for pooled or homogeneous populations that have no use for screening (Iannaccone, 1992). Standard VCM experiments confirm that subjects do substitute, responding as expected to changing relative rates of return to private versus group investment (Ledyard, 1995: 149–150). To separate pure substitution effects from those of screening, we ran three “control” sessions. As in the Inexperienced sessions, subjects first played a Sacrifice round, then a Normal round, and finally a second Sacrifice round. But in contrast to all other sessions, these “control” sessions gave subjects no opportunity to choose their levels of sacrifice. Instead, we randomly assigned them to “High,” “Medium,” or “Low” sacrifice groups, which paid private return rates of 0.60, 0.75, or 0.95. Figure 7 compares average contributions in randomly sorted “control” sessions versus endogenously sorted regular sessions. Although price effects alone may have some effect, they seem relatively weak. In control sessions, overall rates of giving in both the first and second sacrifice round combined decline as expected from $4.2 in “High” sacrifice groups, to $3.4 in “Medium”, to $3.2 in “Low,” but no clear pattern stands out when rounds are analysed separately.
Figure 7

Endogenous versus random comparison, average unconditional contribution, multiple groups

Endogenous versus random comparison, average unconditional contribution, multiple groups In contrast, the relationship between rates of giving and rates of sacrifice is much stronger and much more consistent for endogenously sorted subjects. The pattern becomes stronger still when, as in Figure 2, we graph each level of sacrifice separately. Consistent with Prediction 5, endogenous sorting yields larger average unconditional contributions than random sorting in high-sacrifice groups (Mann–Whitney two-tailed, p < 0.01 in the first and second sacrifice rounds). Conversely, endogenous sorting leads to lower unconditional contributions in non-sacrifice groups (p < 0.01 in the first sacrifice round but p = 0.16 in the second). So while it remains likely that sacrifice induces some degree of substitution in the absence of screening (particularly in light of evidence from standard VCM experiments, not to mention the law of demand), it seems clear that screening effects greatly strengthen the association between sacrifice and club production—in our experiment and probably also in the world.

5. CONCLUSION

Sacrifice has long been thought to foster commitment in religions, communes, fraternities, clans, gangs, military units, subcultures, social movements, political organizations, and countless other groups. More recently, economists have argued that sacrifice often works by raising the cost of alternative activities, so as to screen out people most likely to free-ride and strengthen involvement among those who remain. The economic literature on seemingly inefficient prohibitions and mandates now includes formal theory, survey research, case studies, and simulations covering a wide range of issues and applications. Yet theory and field work cannot readily separate screening and substitution from deviant tastes, unusual beliefs, effective socialization, rigid tradition, cognitive dissonance, and outright irrationality. We have tried to carry the economic theory of sacrifice into the lab, implementing it in a way that leaves little room for other effects, most especially the religious activities and institutions that feature prominently in past research. To keep our experiment as clean as possible, we worked with linear VCMs, the simplest and most frequently studied club goods game. We altered the standard setup to let players select themselves into groups with reduced rates of return to private investment. We also used a popular method for typing free-riders, conditional cooperators, and others. The results are striking. When given the option to effectively destroy a portion of their private productivity, with no compensation but the prospect of being grouped with like-minded others, more than half of all cooperators did so. But free-riders overwhelmingly rejected the offer, thus enabling cooperative sacrificers to greatly increase their joint club output. Nor was this the only effect; sacrifice and contributions correlated across the entire spectrum of sacrifice. Contributions averaged around 85% of total endowment in the most costly groups, 35% in the moderately costly groups, and 15% in the least costly groups. The screening of free-riders and substitution towards club production was so great that sacrifice groups earned as much overall as no-sacrifice groups (supplemented, we presume, by the glow of good citizenship). Finally, screening was not so strong as to suggest mere type-based habits. Nearly one in five free-riders did choose sacrifice groups, presumably hoping that the kindness of strangers would more than offset the guaranteed loss on their own (privately directed) resources. We of course welcome both replications and reanalysis of our data. But we especially encourage extensions. An easy first step would be sacrifice VCMs with many repetitions and intermittent options to change groups—in part to determine whether the mechanism can limit contribution decay or progressive infiltration. Other extensions might test additional features of the sacrifice model, including its predictions concerning group dynamics and demographics (Iannaccone, 1992Iannaccone, 1994; Makowsky, 2012). For obvious reasons, high-sacrifice groups more often attract people with limited outside opportunities—including the poor, recent immigrants, and the young. This tendency could be tested by giving subjects different base rates of private productivity. Sacrifice mechanisms could also be introduced to other standard experiments, including trust and ultimatum games. We have contrasted sacrifice with more common solutions to collective action problems, including exclusion, fees, rewards, punishment, and expressions of approval. But real-world clubs routinely embrace multiple methods, and more realistic experiments might do the same. A combination of sacrifice and other approaches might prove especially effective in experiments where information about the other members' inputs can only be observed intermittently, noisily, or by random others. Sacrifice is no panacea. It is, in fact, never more than a second-best solution to collective action problems. But its strength lies precisely in its capacity to continue working where other methods fail.
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