| Literature DB >> 24778580 |
Abstract
A novel decision making for intelligent agent using quantum-inspired approach is proposed. A formal, generalized solution to the problem is given. Mathematically, the proposed model is capable of modeling higher dimensional decision problems than previous researches. Four experiments are conducted, and both empirical experiments results and proposed model's experiment results are given for each experiment. Experiments showed that the results of proposed model agree with empirical results perfectly. The proposed model provides a new direction for researcher to resolve cognitive basis in designing intelligent agent.Entities:
Mesh:
Year: 2014 PMID: 24778580 PMCID: PMC3977121 DOI: 10.1155/2014/240983
Source DB: PubMed Journal: ScientificWorldJournal ISSN: 1537-744X
Payoff matrix of Prisoner's Dilemma.
| Your defect | Your cooperate | |
|---|---|---|
| Other defects | Other: 10, You: 10 | Other: 25, You: 5 |
| Other cooperate | Other: 5, You: 25 | Other: 20, You: 20 |
Empirical studies and experiment results using QDM on Prisoner's Dilemma (the probability indicates that Player 2 chooses “defect” by known “defect,” “cooperate,” or “unknown”).
| Known defect | Known cooperate | Unknown | |
|---|---|---|---|
|
Shafir and Tversky [ | 97% | 84% | 63% |
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Li and Taplin [ | 83% | 66% | 60% |
| Croson [ | 67% | 32% | 30% |
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Buesmeyer et al. [ | 91% | 84% | 66% |
| Average of above |
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| QDM | 81% | 65% | 57% |
Payoff matrix of Splitting Money Game.
| Offer | ||||||||
|---|---|---|---|---|---|---|---|---|
| 0$ | 1$ | 2$ | 3$ | 4$ | 5$ | 6$ | 7$ | |
| Accept | You: 0$ | You: 1$ | You: 2$ | You: 3$ | You: 4$ | You: 5$ | You: 6$ | You: 7$ |
| Other: 7$ | Other: 6$ | Other: 5$ | Other: 4$ | Other: 3$ | Other: 2$ | Other: 1$ | Other: 0$ | |
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| ||||||||
| Reject | You: 0$ | You: 0$ | You: 0$ | You: 0$ | You: 0$ | You: 0$ | You: 0$ | You: 0$ |
| Other: 0$ | Other: 0$ | Other: 0$ | Other: 0$ | Other: 0$ | Other: 0$ | Other: 0$ | Other: 0$ | |
The Game Theory prediction, survey result, and experiment results using QDM on Splitting Money Game.
| Offer | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0$ | 1$ | 2$ | 3$ | 4$ | 5$ | 6$ | 7$ | Unknown | |
| Game Theory accept | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Game Theory reject | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
| Survey accept | 15.19% | 16.19% | 21.28% | 68.42% | 82.58% | 61.07% | 54.96% | 54.42% | 46.90% |
| Survey reject | 84.81% | 83.81% | 78.72% | 31.58% | 17.42% | 38.93% | 45.04% | 45.58% | 53.10% |
| QDM accept | 14.90% | 16.15% | 20.97% | 68.34% | 83.21% | 60.87% | 54.99% | 53.99% | 46.68% |
| QDM reject | 85.10% | 83.85% | 79.03% | 31.66% | 16.79% | 39.13% | 45.01% | 46.01% | 53.32% |
Payoff matrix of The Price is Right.
| Offer | 1000$ | 2000$ | 3000$ | 4000$ |
|---|---|---|---|---|
| 1000$ | You: 1000$ | You: −500$ | You: −1000$ | You: −1500$ |
| Dealer: −1000$ | Dealer: 500$ | Dealer: 1000$ | Dealer: 1500$ | |
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| ||||
| 2000$ | You: −500$ | You: 2000$ | You: −500$ | You: −1000$ |
| Dealer: 500$ | Dealer: −2000$ | Dealer: 500$ | Dealer: 1000$ | |
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| 3000$ | You: −1000$ | You: −500$ | You: 3000$ | You: −500$ |
| Dealer: 1000$ | Dealer: 500$ | Dealer: −3000$ | Dealer: 500$ | |
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| ||||
| 4000$ | You: −1500$ | You: −1000$ | You: −500$ | You: 4000$ |
| Dealer: 1500$ | Dealer: 1000$ | Dealer: 500$ | Dealer: −4000$ | |
The Game Theory prediction, survey result, and experiment results using QDM on The Price is Right.
| Offer | ||||
|---|---|---|---|---|
| 1000$ | 2000$ | 3000$ | 4000$ | |
| Survey's choice | 13.89% | 20.83% | 44.44% | 20.83% |
| QDM choice | 15.12% | 16.64% | 45.72% | 22.52% |
Payoff matrix of A Sheriff's Dilemma.
| If the suspect is innocent | If the suspect is a criminal | ||||
|---|---|---|---|---|---|
| Shoot | Not Shoot | Shoot | Not Shoot | ||
| Shoot | You: −3 | You: −1 | Shoot | You: 0 | You: 2 |
| Suspect: −1 | Suspect: −2 | Suspect: 0 | Suspect: −2 | ||
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| Not Shoot | You: −2 | You: 0 | Not Shoot | You: −2 | You: −1 |
| Suspect: −1 | Suspect: 0 | Suspect: −1 | Suspect: −1 | ||
*The row is sheriff's decisions; column is suspect's decisions.
The Game Theory prediction, survey result, and experiment results using QDM on A Sheriff's Dilemma.
| Known suspect shoot | Known suspect not shoot | Unknown suspect shoot/not shoot | |
|---|---|---|---|
| Survey shoot | 88.76% | 26.97% | 61.80% |
| Survey not shoot | 11.24% | 73.03% | 38.20% |
| QDM shoot | 87.52% | 29.29% | 58.27% |
| QDM not shoot | 12.48% | 70.71% | 41.73% |