Literature DB >> 24761328

Design Parameters in Multimodal Games for Rehabilitation.

Nauman Shah1, Angelo Basteris1, Farshid Amirabdollahian1.   

Abstract

Objectives: The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the potential to engage and motivate the players. Certain game design parameters that may encourage patients to actively participate by making the games more enjoyable have been identified. In this article, we describe a formative study in which we designed and evaluated some of these parameters with healthy subjects. Materials and
Methods: The "operant conditioning" and "scoring" design parameters were incorporated in a remake of a classic labyrinth game, "Marble Maze." A group of participants (n=37) played the game twice: Once in the control condition without both modalities and then with either one of the parameters or with both. Measures of game duration and number of fails in the game were recorded along with survey questionnaires to measure player perceptions of intrinsic motivation on the game.
Results: Longer playtimes, higher levels of interest/enjoyment, and effort to play the game were recorded with the introduction of these parameters. Conclusions: This study provides an understanding on how game design parameters can be used to motivate and encourage people to play longer. With these positive results, future aims are to test the parameters with stroke patients, providing much clearer insight as to what influences these parameters have on patients undergoing therapy. The ultimate goal is to utilize game design in order to maintain longer therapeutic interaction between a patient and his or her therapy medium.

Entities:  

Year:  2014        PMID: 24761328      PMCID: PMC3935364          DOI: 10.1089/g4h.2013.0044

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  15 in total

Review 1.  Constraint-induced therapy for stroke: more of the same or something completely different?

Authors:  J H van der Lee
Journal:  Curr Opin Neurol       Date:  2001-12       Impact factor: 5.710

2.  Temporal stability of the intrinsic motivation inventory.

Authors:  Nikolaos Tsigilis; Argiris Theodosiou
Journal:  Percept Mot Skills       Date:  2003-08

3.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

Review 4.  Systematic review of the effect of robot-aided therapy on recovery of the hemiparetic arm after stroke.

Authors:  Gerdienke B Prange; Michiel J A Jannink; Catharina G M Groothuis-Oudshoorn; Hermie J Hermens; Maarten J Ijzerman
Journal:  J Rehabil Res Dev       Date:  2006 Mar-Apr

5.  ''Playstation eyetoy games'' improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial.

Authors:  G Yavuzer; A Senel; M B Atay; H J Stam
Journal:  Eur J Phys Rehabil Med       Date:  2008-05-10       Impact factor: 2.874

Review 6.  Heart disease and stroke statistics--2013 update: a report from the American Heart Association.

Authors:  Alan S Go; Dariush Mozaffarian; Véronique L Roger; Emelia J Benjamin; Jarett D Berry; William B Borden; Dawn M Bravata; Shifan Dai; Earl S Ford; Caroline S Fox; Sheila Franco; Heather J Fullerton; Cathleen Gillespie; Susan M Hailpern; John A Heit; Virginia J Howard; Mark D Huffman; Brett M Kissela; Steven J Kittner; Daniel T Lackland; Judith H Lichtman; Lynda D Lisabeth; David Magid; Gregory M Marcus; Ariane Marelli; David B Matchar; Darren K McGuire; Emile R Mohler; Claudia S Moy; Michael E Mussolino; Graham Nichol; Nina P Paynter; Pamela J Schreiner; Paul D Sorlie; Joel Stein; Tanya N Turan; Salim S Virani; Nathan D Wong; Daniel Woo; Melanie B Turner
Journal:  Circulation       Date:  2012-12-12       Impact factor: 29.690

7.  The concept of patient motivation: a qualitative analysis of stroke professionals' attitudes.

Authors:  Niall Maclean; Pandora Pound; Charles Wolfe; Anthony Rudd
Journal:  Stroke       Date:  2002-02       Impact factor: 7.914

8.  Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis.

Authors:  E McAuley; T Duncan; V V Tammen
Journal:  Res Q Exerc Sport       Date:  1989-03       Impact factor: 2.500

Review 9.  Extrinsic feedback for motor learning after stroke: what is the evidence?

Authors:  Paulette M van Vliet; Gabriele Wulf
Journal:  Disabil Rehabil       Date:  2006 Jul 15-30       Impact factor: 3.033

10.  Future demographic trends decrease the proportion of ischemic stroke patients receiving thrombolytic therapy: a call to set-up therapeutic studies in the very old.

Authors:  Christian Foerch; Matthias Sitzer; Helmuth Steinmetz; Tobias Neumann-Haefelin
Journal:  Stroke       Date:  2009-02-26       Impact factor: 7.914

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  3 in total

1.  What Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey Study.

Authors:  Ya-Xuan Hung; Pei-Chen Huang; Kuan-Ta Chen; Woei-Chyn Chu
Journal:  Medicine (Baltimore)       Date:  2016-03       Impact factor: 1.889

2.  Using health games for rehabilitation of patients with infantile cerebral palsy.

Authors:  Wan-Chen Lee; Miriam C Reyes-Fernández; Rubén Posada-Gómez; Ulises Juárez-Martínez; Albino Martínez-Sibaja; Giner Alor-Hernández
Journal:  J Phys Ther Sci       Date:  2016-08-31

3.  Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke.

Authors:  Judith E Deutsch; Aurora James-Palmer; Harish Damodaran; Urska Puh
Journal:  J Neuroeng Rehabil       Date:  2021-04-14       Impact factor: 4.262

  3 in total

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