Literature DB >> 24748718

Quantifying Engagement: Measuring Player Involvement in Human-Avatar Interactions.

Anne E Norris1, Harry Weger2, Cory Bullinger3, Alyssa Bowers2.   

Abstract

This research investigated the merits of using an established system for rating behavioral cues of involvement in human dyadic interactions (i.e., face-to-face conversation) to measure involvement in human-avatar interactions. Gameplay audio-video and self-report data from a Feasibility Trial and Free Choice study of an effective peer resistance skill building simulation game (DRAMA-RAMA™) were used to evaluate reliability and validity of the rating system when applied to human-avatar interactions. The Free Choice study used a revised game prototype that was altered to be more engaging. Both studies involved girls enrolled in a public middle school in Central Florida that served a predominately Hispanic (greater than 80%), low-income student population. Audio-video data were coded by two raters, trained in the rating system. Self-report data were generated using measures of perceived realism, predictability and flow administered immediately after game play. Hypotheses for reliability and validity were supported: Reliability values mirrored those found in the human dyadic interaction literature. Validity was supported by factor analysis, significantly higher levels of involvement in Free Choice as compared to Feasibility Trial players, and correlations between involvement dimension sub scores and self-report measures. Results have implications for the science of both skill-training intervention research and game design.

Entities:  

Keywords:  engagement; human-avatar interactions; involvement; simulation

Year:  2014        PMID: 24748718      PMCID: PMC3987916          DOI: 10.1016/j.chb.2014.01.044

Source DB:  PubMed          Journal:  Comput Human Behav        ISSN: 0747-5632


  4 in total

1.  The effect of perceived challenges and skills on the quality of subjective experience.

Authors:  G B Moneta; M Csikszentmihalyi
Journal:  J Pers       Date:  1996-06

2.  Evaluating Mediated Perception of Narrative Health Messages: The Perception of Narrative Performance Scale.

Authors:  Jeong Kyu Lee; Michael L Hecht; Michelle Miller-Day; Elvira Elek
Journal:  Commun Methods Meas       Date:  2011-01-01

3.  Randomized trial of a peer resistance skill-building game for Hispanic early adolescent girls.

Authors:  Anne E Norris; Charles Hughes; Michael Hecht; Nilda Peragallo; David Nickerson
Journal:  Nurs Res       Date:  2013 Jan-Feb       Impact factor: 2.381

4.  Narrative means to preventative ends: a narrative engagement framework for designing prevention interventions.

Authors:  Michelle Miller-Day; Michael L Hecht
Journal:  Health Commun       Date:  2013-08-27
  4 in total
  2 in total

1.  Implementation Quality: Implications for Intervention and Translational Science.

Authors:  Anne E Norris; Yui Matsuda; Danielle Altares Sarik; Jonathan Pettigrew
Journal:  J Nurs Scholarsh       Date:  2018-11-22       Impact factor: 3.176

2.  Walking in a Patient's Shoes: An Evaluation Study of Immersive Learning Using a Digital Training Intervention.

Authors:  Candida Halton; Tina Cartwright
Journal:  Front Psychol       Date:  2018-11-12
  2 in total

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