Literature DB >> 24747467

Randomized controlled trial to evaluate the effectiveness of a video game as a child pedestrian educational tool.

Helen Arbogast1, Rita V Burke, Valerie Muller, Pearl Ruiz, M Margaret Knudson, Margaret M Knudson, Jeffrey S Upperman.   

Abstract

BACKGROUND: Injury is the number one cause of death and disability in children in the United States and an increasingly important public health problem globally. While prevention of injuries is an important goal, prevention efforts are currently fragmented, poorly funded, and rarely studied. Among school-aged children, pedestrian crashes are a major mechanism of injury. We hypothesized that we could develop a game-based educational tool that would be effective in teaching elementary school children the principles of pedestrian safety.
METHODS: Between November 2011 and June 2013, second- and third-grade children in Los Angeles Unified School District were randomly assigned to play a unique interactive video game (Ace's Adventure) about pedestrian safety or to a traditional didactic session about pedestrian safety. A pretest and posttest were administered to the study participants. Afterward, study participants were observed for appropriate pedestrian behavior on a simulated street set called Street Smarts. All statistical analyses were performed using SAS version 9.2.
RESULTS: A total of 348 study participants took the pretest and posttest. There were 180 who were randomized to the didactic and 168 who were randomized to the video game. The didactic group demonstrated a higher mean score increase (1.01, p < 0.0001) as compared with the video game group (0.44, p < 0.0001). However, observation of study participants revealed that participants who played the video game, as compared with the didactic group, more frequently exhibited appropriate behavior during the following: exiting a parked car (p = 0.01), signaling to a car that was backing up (p = 0.01), signaling to a stopped car (p = 0.0002), and crossing the street (p = 0.01).
CONCLUSION: Students who played the educational video game about pedestrian safety performed similarly to those who attended a more traditional and labor-intensive didactic learning. Innovative educational methods, such as game playing, could significantly change our approach to injury prevention and have the potential to decrease the burden of injury among children worldwide.

Entities:  

Mesh:

Year:  2014        PMID: 24747467     DOI: 10.1097/TA.0000000000000217

Source DB:  PubMed          Journal:  J Trauma Acute Care Surg        ISSN: 2163-0755            Impact factor:   3.313


  4 in total

1.  Preventing Child Pedestrian Injury: A Guide for Practitioners.

Authors:  Mark Stevenson; David Sleet; Rennie Ferguson
Journal:  Am J Lifestyle Med       Date:  2015-02-13

2.  A School-Hospital Partnership Increases Knowledge of Pedestrian and Motor Vehicle Safety.

Authors:  Shelby L Bachman; Helen Arbogast; Pearl Ruiz; Mina Farag; Natalie E Demeter; Jeffrey S Upperman; Rita V Burke
Journal:  J Community Health       Date:  2015-12

Review 3.  School-based education programmes for the prevention of unintentional injuries in children and young people.

Authors:  Elizabeth Orton; Jessica Whitehead; Jacqueline Mhizha-Murira; Mandy Clarkson; Michael C Watson; Caroline A Mulvaney; Joy Ul Staniforth; Munish Bhuchar; Denise Kendrick
Journal:  Cochrane Database Syst Rev       Date:  2016-12-27

4.  Safety Education for Children Cannot Stop for a Pandemic: Transitioning an Injury Prevention Program to a Virtual Format.

Authors:  Sara Seegert; Taylor D Meehan; Regina A Veres
Journal:  Early Child Educ J       Date:  2021-05-24
  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.