Literature DB >> 24730659

Intensive virtual reality-based training for upper limb motor function in chronic stroke: a feasibility study using a single case experimental design and fMRI.

Corina Schuster-Amft1, Andrea Henneke, Birgit Hartog-Keisker, Lisa Holper, Ewa Siekierka, Edith Chevrier, Pawel Pyk, Spyros Kollias, Daniel Kiper, Kynan Eng.   

Abstract

PURPOSE: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based training of upper limb (UL) movements.
METHOD: Single-case A-B-A-design with two male stroke patients (P1:67 y and 50 y, 3.5 and 3 y after onset) with UL motor impairments, 45-min therapy sessions 5×/week over 4 weeks. Patients facing screen, used bimanual data gloves to control virtual arms. Three applications trained bimanual reaching, grasping, hand opening. Assessments during 2-week baseline, weekly during intervention, at 3-month follow-up (FU): Goal Attainment Scale (GAS), Chedoke Arm and Hand Activity Inventory (CAHAI), Chedoke-McMaster Stroke Assessment (CMSA), Extended Barthel Index (EBI), Motor Activity Log (MAL). Functional magnetic resonance imaging scans (FMRI) before, immediately after treatment and at FU.
RESULTS: P1 executed 5478 grasps (paretic arm). Improvements in CAHAI (+4) were maintained at FU. GAS changed to +1 post-test and +2 at FU. P2 executed 9835 grasps (paretic arm). CAHAI improvements (+13) were maintained at FU. GAS scores changed to -1 post-test and +1 at FU. MAL scores changed from 3.7 at pre-test to 5.5 post-test and 3.3 at FU.
CONCLUSION: The VR-based intervention was feasible, safe, and intense. Adjustable application settings maintained training challenge and patient motivation. ADL-relevant UL functional improvements persisted at FU and were related to changed cortical activation patterns. Implications for Rehabilitation YouGrabber trains uni- and bimanual upper motor function. Its application is feasible, safe, and intense. The control of the virtual arms can be done in three main ways: (a) normal (b) virtual mirror therapy, or (c) virtual following. The mirroring feature provides an illusion of affected limb movements during the period when the affected upper limb (UL) is resting. The YouGrabber training led to ADL-relevant UL functional improvements that were still assessable 12 weeks after intervention finalization and were related to changed cortical activation patterns.

Entities:  

Keywords:  Motor function; stroke; upper limb; virtual reality

Mesh:

Year:  2014        PMID: 24730659     DOI: 10.3109/17483107.2014.908963

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  7 in total

1.  Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke.

Authors:  Allison Ellington; Richard Adams; Marga White; Paul Diamond
Journal:  Am J Occup Ther       Date:  2015 May-Jun

2.  Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic stroke.

Authors:  Carolina Colomer; Roberto Llorens; Enrique Noé; Mariano Alcañiz
Journal:  J Neuroeng Rehabil       Date:  2016-05-11       Impact factor: 4.262

3.  A Mixed Methods Small Pilot Study to Describe the Effects of Upper Limb Training Using a Virtual Reality Gaming System in People with Chronic Stroke.

Authors:  Rachel C Stockley; Deborah A O'Connor; Phil Smith; Sylvia Moss; Lizzie Allsop; Wendy Edge
Journal:  Rehabil Res Pract       Date:  2017-01-18

Review 4.  Do Robotics and Virtual Reality Add Real Progress to Mirror Therapy Rehabilitation? A Scoping Review.

Authors:  Nelly Darbois; Albin Guillaud; Nicolas Pinsault
Journal:  Rehabil Res Pract       Date:  2018-08-19

5.  Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study.

Authors:  Corinna N Gerber; Bettina Kunz; Hubertus J A van Hedel
Journal:  J Neuroeng Rehabil       Date:  2016-03-23       Impact factor: 4.262

6.  Cerebral Reorganization in Subacute Stroke Survivors after Virtual Reality-Based Training: A Preliminary Study.

Authors:  Xiang Xiao; Qiang Lin; Wai-Leung Lo; Yu-Rong Mao; Xin-Chong Shi; Ryan S Cates; Shu-Feng Zhou; Dong-Feng Huang; Le Li
Journal:  Behav Neurol       Date:  2017-06-28       Impact factor: 3.342

7.  Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial.

Authors:  Corina Schuster-Amft; Kynan Eng; Zorica Suica; Irene Thaler; Sandra Signer; Isabelle Lehmann; Ludwig Schmid; Michael A McCaskey; Miura Hawkins; Martin L Verra; Daniel Kiper
Journal:  PLoS One       Date:  2018-10-24       Impact factor: 3.240

  7 in total

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