| Literature DB >> 24686939 |
Nicolas Claidière1, Thomas C Scott-Phillips, Dan Sperber.
Abstract
Darwin-inspired population thinking suggests approaching culture as a population of items of different types, whose relative frequencies may change over time. Three nested subtypes of populational models can be distinguished: evolutionary, selectional and replicative. Substantial progress has been made in the study of cultural evolution by modelling it within the selectional frame. This progress has involved idealizing away from phenomena that may be critical to an adequate understanding of culture and cultural evolution, particularly the constructive aspect of the mechanisms of cultural transmission. Taking these aspects into account, we describe cultural evolution in terms of cultural attraction, which is populational and evolutionary, but only selectional under certain circumstances. As such, in order to model cultural evolution, we must not simply adjust existing replicative or selectional models but we should rather generalize them, so that, just as replicator-based selection is one form that Darwinian selection can take, selection itself is one of several different forms that attraction can take. We present an elementary formalization of the idea of cultural attraction.Entities:
Keywords: cultural attraction; cultural evolution; culture; population thinking
Mesh:
Year: 2014 PMID: 24686939 PMCID: PMC3982669 DOI: 10.1098/rstb.2013.0368
Source DB: PubMed Journal: Philos Trans R Soc Lond B Biol Sci ISSN: 0962-8436 Impact factor: 6.237
Figure 1.Four nested explanatory frameworks.
An ECM for three types, A, B and C. I represents the average impact of one item of type A on the frequency of items of type B.
ECM of the two pronunciations of ‘data’.
| dā( | dä( | |
|---|---|---|
| dā( | 5 | 4 |
| dä( | 0.1 | 5 |
The reproduction case. As items are reproduced from one time step to the other (except for the rare mutations) the highest value in the diagonal predicts the outcome (here B will invade the population and A will remain in small proportion).
| 4 | 0.001 | |
| 0.001 | 5 |
The folktale case. Here, each person tells the story to an average of six listeners each, and each of those listeners has to hear the tale five times on average before they remember it properly.
| MR( | PT( | |
|---|---|---|
| MR( | 0 | 6 |
| PT( | 0.2 | 0 |
Conformity bias. If one or the other item prevails at one time (because of stochasticity for instance) it will become more and more frequent due to a negative influence on the other type.
| 1 | −0.1 | |
| −0.1 | 1 |
The two-party system: whatever the initial frequencies, the system tends towards an equal frequency of the two types because of the positive impact that each type has on the other.
| 1 | 0.1 | |
| 0.1 | 1 |