| Literature DB >> 24678025 |
April Richardson-Hatcher1, Matthew Hazzard, German Ramirez-Yanez.
Abstract
Visualization of the complex courses of the cranial nerves by students in the health-related professions is challenging through either diagrams in books or plastic models in the gross laboratory. Furthermore, dissection of the cranial nerves in the gross laboratory is an extremely meticulous task. Teaching and learning the cranial nerve pathways is difficult using two-dimensional (2D) illustrations alone. Three-dimensional (3D) models aid the teacher in describing intricate and complex anatomical structures and help students visualize them. The study of the cranial nerves can be supplemented with 3D, which permits the students to fully visualize their distribution within the craniofacial complex. This article describes the construction and usage of a virtual anatomy platform in Second Life™, which contains 3D models of the cranial nerves III, V, VII, and IX. The Cranial Nerve Skywalk features select cranial nerves and the associated autonomic pathways in an immersive online environment. This teaching supplement was introduced to groups of pre-healthcare professional students in gross anatomy courses at both institutions and student feedback is included.Keywords: 3D anatomy; Second Life; cranial nerves; gross anatomy education; medical education; neuroanatomy education; virtual learning; virtual team learning
Mesh:
Year: 2014 PMID: 24678025 DOI: 10.1002/ase.1445
Source DB: PubMed Journal: Anat Sci Educ ISSN: 1935-9772 Impact factor: 5.958