Literature DB >> 24650985

Performance of redirected walking algorithms in a constrained virtual world.

Eric Hodgson1, Eric Bachmann1, Tyler Thrash2.   

Abstract

Redirected walking algorithms imperceptibly rotate a virtual scene about users of immersive virtual environment systems in order to guide them away from tracking area boundaries. Ideally, these distortions permit users to explore large unbounded virtual worlds while walking naturally within a physically limited space. Many potential virtual worlds are composed of corridors, passageways, or aisles. Assuming users are not expected to walk through walls or other objects within the virtual world, these constrained worlds limit the directions of travel and as well as the number of opportunities to change direction. The resulting differences in user movement characteristics within the physical world have an impact on redirected walking algorithm performance. This work presents a comparison of generalized RDW algorithm performance within a constrained virtual world. In contrast to previous studies involving unconstrained virtual worlds, experimental results indicate that the steer-to-orbit keeps users in a smaller area than the steer-to-center algorithm. Moreover, in comparison to steer-to-center, steer-to-orbit is shown to reduce potential wall contacts by over 29%.

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Year:  2014        PMID: 24650985     DOI: 10.1109/TVCG.2014.34

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  2 in total

1.  Visual capture of gait during redirected walking.

Authors:  Yannick Rothacher; Anh Nguyen; Bigna Lenggenhager; Andreas Kunz; Peter Brugger
Journal:  Sci Rep       Date:  2018-12-19       Impact factor: 4.379

2.  The systematic evaluation of an embodied control interface for virtual reality.

Authors:  Kenan Bektaş; Tyler Thrash; Mark A van Raai; Patrik Künzler; Richard Hahnloser
Journal:  PLoS One       Date:  2021-12-07       Impact factor: 3.240

  2 in total

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