| Literature DB >> 24523708 |
Natalie Gold1, Briony D Pulford2, Andrew M Colman2.
Abstract
Hypothetical trolley problems are widely used to elicit moral intuitions, which are employed in the development of moral theory and the psychological study of moral judgments. The scenarios used are outlandish, and some philosophers and psychologists have questioned whether the judgments made in such unrealistic and unfamiliar scenarios are a reliable basis for theory-building. We present two experiments that investigate whether differences in moral judgment due to the role of the agent, previously found in a standard trolley scenario, persist when the structure of the problem is transplanted to a more familiar context. Our first experiment compares judgments in hypothetical scenarios; our second experiment operationalizes some of those scenarios in the laboratory, allowing us to observe judgments about decisions that are really being made. In the hypothetical experiment, we found that the role effect reversed in our more familiar context, both in judgments about what the actor ought to do and in judgments about the moral rightness of the action. However, in our laboratory experiment, the effects reversed back or disappeared. Among judgments of what the actor ought to do, we found the same role effect as in the standard hypothetical trolley scenario, but the effect of role on moral judgments disappeared.Entities:
Keywords: context effects; decision making; hypothetical scenarios; responsibility; trolley problems
Year: 2014 PMID: 24523708 PMCID: PMC3906513 DOI: 10.3389/fpsyg.2014.00035
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Mean moral rightness ratings (−3 Definitely wrong to +3 Definitely right).
Figure 2Percentage of subjects who judged that Peter should pull the lever/press the button.
Mean (and standard deviation) of factor ratings in the scenarios.
| Train | 3.10 | 2.69 | 4.31 | 3.25 | 0.06 |
| (2.17) | (2.07) | (2.09) | (2.16) | (1.93) | |
| Large game show | 3.68 | 3.79 | 4.97 | 4.10 | 0.07 |
| (1.97) | (1.95) | (1.86) | (1.99) | (1.95) | |
| Small game show | 3.74 | 3.85 | 5.20 | 4.37 | −0.14 |
| (1.95) | (1.98) | (1.80) | (1.98) | (1.97) | |
Notes: Responsible rated on a seven point scale (−3 Not at all to +3 Totally), others all rated on a rated on a seven point scale (1 strongly disagree, to 7 strongly agree). For all factors apart from responsibility, means for the game show contexts are different from the mean for the train, p < 0.001. The means for each factor do not differ between the large and small game show contexts.
Partial correlations of the five factors with moral rightness rating.
| −0.038 | 0.009 | 0.056 | −0.164 | 0.373 |
Partial correlations of the five factors with each other.
| Intentionally | 0.469, | 1.00 | |||
| Caused | −0.064, | 0.272, | 1.00 | ||
| Blame | 0.144, | 0.121, | 0.467, | 1.00 | |
| Responsible | 0.038, | −0.010, | −0.053, | 0.055, | 1.00 |
Figure 3Example of a subject's monitor displaying the questions and the progress of the quiz show subjects.
Figure 4Mean rating of “The player/audience member should press the button” (1 Strongly disagree to 9 Strongly agree).
Figure 5Percentage of actors who pressed the button, and percentage of observers who judged that their target should press the button, broken down by the role of the subject and the role of the target.