Literature DB >> 24440136

Effects of virtual environment platforms on emotional responses.

Kwanguk Kim1, M Zachary Rosenthal2, David J Zielinski3, Rachael Brady3.   

Abstract

The goal of the current study was to investigate the effects of different virtual environment (VE) technologies (i.e., desktop, head mounted display, or fully immersive platforms) on emotional arousal and task performance. Fifty-three participants were recruited from a college population. Reactivity to stressful VEs was examined in three VE systems from desktop to high-end fully immersive systems. The experiment was a 3 (desktop system, head mounted display, and six wall system)×2 (high- and low-stressful VE) within subject design, with self-reported emotional arousal and valence, skin conductance, task performance, presence, and simulator sickness examined as dependent variables. Replicating previous studies, the fully immersive system induced the highest sense of presence and the head mounted display system elicited the highest amount of simulator sickness. Extending previous studies, the results demonstrated that VE platforms were associated with different patterns in emotional responses and task performance. Our findings suggest that different VE systems may be appropriate for different scientific purposes when studying stress reactivity using emotionally evocative tasks.
Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Emotion; Human–computer interaction; Psychophysiology; Psychotherapy; Stress; Virtual environments

Mesh:

Year:  2014        PMID: 24440136     DOI: 10.1016/j.cmpb.2013.12.024

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  8 in total

1.  Virtual Reality Erotica: Exploring General Presence, Sexual Presence, Sexual Arousal, and Sexual Desire in Women.

Authors:  Sonia Milani; Faith Jabs; Natalie B Brown; Bozena Zdaniuk; Alan Kingstone; Lori A Brotto
Journal:  Arch Sex Behav       Date:  2021-10-25

Review 2.  Immersive Virtual Environment Technology to Supplement Environmental Perception, Preference and Behavior Research: A Review with Applications.

Authors:  Jordan W Smith
Journal:  Int J Environ Res Public Health       Date:  2015-09-11       Impact factor: 3.390

3.  Virtual Viewing Time: The Relationship between Presence and Sexual Interest in Androphilic and Gynephilic Men.

Authors:  Peter Fromberger; Sabrina Meyer; Christina Kempf; Kirsten Jordan; Jürgen L Müller
Journal:  PLoS One       Date:  2015-05-18       Impact factor: 3.240

4.  Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters.

Authors:  Adrián Borrego; Jorge Latorre; Roberto Llorens; Mariano Alcañiz; Enrique Noé
Journal:  J Neuroeng Rehabil       Date:  2016-08-09       Impact factor: 4.262

Review 5.  Motion sickness, nausea and thermoregulation: The "toxic" hypothesis.

Authors:  Eugene Nalivaiko; John A Rudd; Richard Hy So
Journal:  Temperature (Austin)       Date:  2014-12-31

6.  Behavioral Monitoring of Sexual Offenders Against Children in Virtual Risk Situations: A Feasibility Study.

Authors:  Peter Fromberger; Sabrina Meyer; Kirsten Jordan; Jürgen L Müller
Journal:  Front Psychol       Date:  2018-03-06

7.  Measuring visual search and distraction in immersive virtual reality.

Authors:  Bettina Olk; Alina Dinu; David J Zielinski; Regis Kopper
Journal:  R Soc Open Sci       Date:  2018-05-02       Impact factor: 2.963

8.  Spatial Learning and Memory Using a Radial Arm Maze with a Head-Mounted Display.

Authors:  Hyunjeong Kim; Jin Young Park; Kwanguk Kenny Kim
Journal:  Psychiatry Investig       Date:  2018-10-11       Impact factor: 2.505

  8 in total

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