| Literature DB >> 24399928 |
Victoria K Lee1, Lasana T Harris2.
Abstract
Social decision-making is often complex, requiring the decision-maker to make inferences of others' mental states in addition to engaging traditional decision-making processes like valuation and reward processing. A growing body of research in neuroeconomics has examined decision-making involving social and non-social stimuli to explore activity in brain regions such as the striatum and prefrontal cortex, largely ignoring the power of the social context. Perhaps more complex processes may influence decision-making in social vs. non-social contexts. Years of social psychology and social neuroscience research have documented a multitude of processes (e.g., mental state inferences, impression formation, spontaneous trait inferences) that occur upon viewing another person. These processes rely on a network of brain regions including medial prefrontal cortex (MPFC), superior temporal sulcus (STS), temporal parietal junction, and precuneus among others. Undoubtedly, these social cognition processes affect social decision-making since mental state inferences occur spontaneously and automatically. Few studies have looked at how these social inference processes affect decision-making in a social context despite the capability of these inferences to serve as predictions that can guide future decision-making. Here we review and integrate the person perception and decision-making literatures to understand how social cognition can inform the study of social decision-making in a way that is consistent with both literatures. We identify gaps in both literatures-while behavioral economics largely ignores social processes that spontaneously occur upon viewing another person, social psychology has largely failed to talk about the implications of social cognition processes in an economic decision-making context-and examine the benefits of integrating social psychological theory with behavioral economic theory.Entities:
Keywords: computers; economic games; person perception; social cognition; social decision-making
Year: 2013 PMID: 24399928 PMCID: PMC3872305 DOI: 10.3389/fnins.2013.00259
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 4.677
Figure 1Brain regions showing an effect of human agent compared to non-social control. (A) Medial view displaying MPFC, posterior cingulate/precuneus, cerebellum (B) Lateral view displaying STS, TPJ, DLPFC, IPL, insula, fusiform (C) Coronal view displaying striatum.
Summary of studies comparing human and non-social agents.
| Decision | McCabe et al., | fMRI | Trust game | Computer | MPFC |
| Decision | Gallagher et al., | PET | Rock-Paper-Scissors | Computer | pACC |
| Decision | Singer et al., | fMRI | PDG | Nonintentional human | fusiform gyrus, STS, insula, vSTR, OFC |
| Decision | De Quervain et al., | fMRI | Punishing defector in trust game | Random device | caudate nucleus |
| Decision | Rilling et al., | fMRI | UG andPDG | Computer | DLPFC, STG, fusiform gyrus, precentral gyrus, inferior frontal gyrus, superior frontal gyrus, posterior cingulate, frontal pole, caudate, cerebellum |
| Decision | Delgado et al., | fMRI | Trust game | Lottery | IPL, insular cortex, lingual gyrus, putamen, inferior occipital gyrus, vSTR, fusiform gyrus |
| Decision | Knoch et al., | fMRI | UG | Computer | DLPFC |
| Decision | Krach et al., | fMRI | PDG | Anthropomorphized robot, functional robot, computer | MPFC, TPJ |
| Decision | Coricelli and Nagel, | fMRI | Beauty contest | Computer | MPFC, rACC, STS, PCC, TPJ |
| Decision | Burke et al., | fMRI | Purchasing stocks | Chimpanzees | vSTR |
| Decision | Carter et al., | fMRI | Poker game/bluffing decisions | Computer | TPJ |
| Decision | Delgado et al., | fMRI | Auction | Lottery controlled by computer | precuneus, inferior parietal lobe |
| Feedback | Rilling et al., | fMRI | PDG | Computer | paracentral lobule, caudate, postcentral gyrus, medial frontal gyrus, rostral anterior cingulate gyrus, superior temporal gyrus, paracentral lobule |
| Feedback | Sanfey et al., | fMRI | UG | Computer | bilateral insula |
| Feedback | Rilling et al., | fMRI | UG and PDG | Computer | STR, VMPFC |
| Feedback | Rilling et al., | fMRI | UG andPDG | Computer and Roulette Wheel | STS, hypothalamus/midbrain/thalamus, supierior frontal gyrus, rACC, precuneus, thalamus, hippocampus, putamen |
| Feedback | Delgado et al., | fMRI | Trust game | Lottery | STR (neutral human) |
| Feedback | Rilling et al., | fMRI | PDG | Gamble task | superior temporal gyrus, precentral gyrus, anterior insula, precuneus, lingual gyrus, ACC |
| Feedback | Delgado et al., | fMRI | Auction | Lottery controlled by computer | STR |
| Feedback | Phan et al., | fMRI | Trust game | Computer | vSTR |
| Feedback | Harlé et al., | fMRI | UG | Computer (between group contrast) | anterior insula, OFC, DLPFC, precentral gyrus, superior temporal pole, vMPFC, lateral prefrontal cortex, putamen, SMA, parahippocampal Area, precuneus, ACC, cerebellum, inferior parietal gyrus |
Brain regions associated with an effect of human agent (compared to non-social control) include social cognition brain regions. UG, ultimatum game; PDG, prisoner's dilemma game; MPFC, medial prefrontal cortex; pACC, posterior anterior cingulate cortex; STS, superior temporal sulcus; vSTR, ventral striatum; OFC, orbital frontal cortex; DLPFC, dorsolateral prefrontal cortex; STG, superior temporal gyrus; TPJ, temporal parietal junction; PCC, posterior cingulate cortex; SMA, supplemental motor area.