Literature DB >> 24379154

Tracing the trajectory of skill learning with a very large sample of online game players.

Tom Stafford1, Michael Dewar.   

Abstract

In the present study, we analyzed data from a very large sample (N = 854,064) of players of an online game involving rapid perception, decision making, and motor responding. Use of game data allowed us to connect, for the first time, rich details of training history with measures of performance from participants engaged for a sustained amount of time in effortful practice. We showed that lawful relations exist between practice amount and subsequent performance, and between practice spacing and subsequent performance. Our methodology allowed an in situ confirmation of results long established in the experimental literature on skill acquisition. Additionally, we showed that greater initial variation in performance is linked to higher subsequent performance, a result we link to the exploration/exploitation trade-off from the computational framework of reinforcement learning. We discuss the benefits and opportunities of behavioral data sets with very large sample sizes and suggest that this approach could be particularly fecund for studies of skill acquisition.

Entities:  

Keywords:  game; learning; perceptual motor coordination; skill acquisition

Mesh:

Year:  2013        PMID: 24379154     DOI: 10.1177/0956797613511466

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  19 in total

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Authors:  Andy T Woods; Carlos Velasco; Carmel A Levitan; Xiaoang Wan; Charles Spence
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9.  Brief Online Training Enhances Competitive Performance: Findings of the BBC Lab UK Psychological Skills Intervention Study.

Authors:  Andrew M Lane; Peter Totterdell; Ian MacDonald; Tracey J Devonport; Andrew P Friesen; Christopher J Beedie; Damian Stanley; Alan Nevill
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10.  Spacing Repetitions Over Long Timescales: A Review and a Reconsolidation Explanation.

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Journal:  Front Psychol       Date:  2017-06-20
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