Literature DB >> 24256133

Associations between children's video game playing and psychosocial health: Information from both parent and child reports. [corrected].

Adam Lobel1, Isabela Granic, Rutger C M E Engels.   

Abstract

Healthy emotion regulation is crucial for navigating stressful situations. Interoceptive awareness-the awareness of one's internal states-is important for such healthy regulation. Given the propensity for video games to induce stress, the associations between in-game and real world emotion regulation strategies during duress are worth exploring. We therefore present a method for measuring the interoceptive awareness of negative affect during stressful video game play, and investigate whether individual differences in this ability relate to emotion regulation strategies. Twenty-six proficient video game players were recruited to play a session of the video game Starcraft II in the lab. Players' physiological and subjective states of in-game negative arousal were measured consecutively. A comparison of these measures was used to calculate players' interoceptive awareness of real time in-game arousal. The relation between interoceptive awareness and a suite of emotion regulation strategies was then investigated. We observed a positive relation between in-game interoceptive awareness and the self-reported tendency to actively seek a resolution to negative affect. A positive trend was also observed between interoceptive awareness and the self-reported tendency to seek instrumental social support. Findings are discussed in terms of the relative effectiveness of different emotion regulation strategies for aiding in-game success. We further discuss the benefits and limitations of this pilot testing. In all, we hope to inspire future research into the associations between in-game arousal and emotion regulation strategies used in everyday life.

Entities:  

Mesh:

Year:  2013        PMID: 24256133     DOI: 10.1089/cyber.2013.0296

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  Video Gaming and Children's Psychosocial Wellbeing: A Longitudinal Study.

Authors:  Adam Lobel; Rutger C M E Engels; Lisanne L Stone; William J Burk; Isabela Granic
Journal:  J Youth Adolesc       Date:  2017-02-21

2.  Interoceptive awareness and beliefs about health and the body as predictors of the intensity of emotions experienced at the beginning of the pandemic.

Authors:  Aleksandra Modzelewska; Kamil K Imbir
Journal:  PeerJ       Date:  2021-12-21       Impact factor: 2.984

3.  Coping with COVID- 19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena.

Authors:  Angelica B Ortiz de Gortari
Journal:  Entertain Comput       Date:  2022-09-27
  3 in total

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