Tal Ashkenazi1, Patrice L Weiss, Danielle Orian, Yocheved Laufer. 1. Clalit Health Services (Ms Ashkenazi and Dr Orian), Child Development Center, Carmiel, Israel; Department of Occupational Therapy (Dr Weiss), Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel; Department of Physical Therapy (Dr Laufer and Ms Ashkenazi), Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel.
Abstract
PURPOSE: To explore the feasibility of using a low-cost, off-the-shelf virtual reality (VR) game to treat young children with developmental coordination disorder (DCD) and to determine the effect of this intervention on motor function. METHODS: Nine children, aged 4 to 6 years, referred to physical therapy because of suspected DCD participated in 10 game-based intervention sessions. OUTCOME MEASURES: Outcome measures included Movement Assessment Battery for Children-2 (M-ABC-2), the DCD Questionnaire (DCD-Q), the 6-minute walk test, and 10-m walk test. RESULTS: Statistically significant changes were observed in the total standard score (P = .024) and the balance subscore (P = .012) of the M-ABC-2 and in the DCD-Q (P < .05). The children seemed to be motivated and to enjoy the interaction with the VR environment. CONCLUSION: VR games seemed to be beneficial in improving the children's motor function.
PURPOSE: To explore the feasibility of using a low-cost, off-the-shelf virtual reality (VR) game to treat young children with developmental coordination disorder (DCD) and to determine the effect of this intervention on motor function. METHODS: Nine children, aged 4 to 6 years, referred to physical therapy because of suspected DCD participated in 10 game-based intervention sessions. OUTCOME MEASURES: Outcome measures included Movement Assessment Battery for Children-2 (M-ABC-2), the DCD Questionnaire (DCD-Q), the 6-minute walk test, and 10-m walk test. RESULTS: Statistically significant changes were observed in the total standard score (P = .024) and the balance subscore (P = .012) of the M-ABC-2 and in the DCD-Q (P < .05). The children seemed to be motivated and to enjoy the interaction with the VR environment. CONCLUSION: VR games seemed to be beneficial in improving the children's motor function.
Authors: Rainer Blank; Anna L Barnett; John Cairney; Dido Green; Amanda Kirby; Helene Polatajko; Sara Rosenblum; Bouwien Smits-Engelsman; David Sugden; Peter Wilson; Sabine Vinçon Journal: Dev Med Child Neurol Date: 2019-01-22 Impact factor: 5.449
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