Literature DB >> 23985184

Energy cost and game flow of 5 exer-games in trained players.

Shaw Bronner1, Russell Pinsker, J Adam Noah.   

Abstract

OBJECTIVES: To determine energy expenditure and player experience in exer-games designed for novel platforms.
METHODS: Energy cost of 7 trained players was measured in 5 music-based exer-games. Participants answered a questionnaire about "game flow," experience of enjoyment, and immersion in game play.
RESULTS: Energy expenditure during game play ranged from moderate to vigorous intensity (4 - 9 MET). Participant achieved highest MET levels and game flow while playing StepMania and lowest MET levels and game flow when playing Wii Just Dance 3(®) and Kinect Dance Central™.
CONCLUSIONS: Game flow scores positively correlated with MET levels. Physiological measurement and game flow testing during game development may help to optimize exer-game player activity and experience.

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Mesh:

Year:  2013        PMID: 23985184     DOI: 10.5993/AJHB.37.3.10

Source DB:  PubMed          Journal:  Am J Health Behav        ISSN: 1087-3244


  2 in total

1.  Efficient and Effective Change Principles in Active Videogames.

Authors:  Leon M Straker; Ashley A Fenner; Erin K Howie; Deborah L Feltz; Cindy M Gray; Amy Shirong Lu; Florian Floyd Mueller; Monique Simons; Lisa M Barnett
Journal:  Games Health J       Date:  2014-11-03

2.  Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience.

Authors:  Pooya Soltani; Pedro Figueiredo; João Ribeiro; Ricardo J Fernandes; João Paulo Vilas-Boas
Journal:  Sci Rep       Date:  2017-07-12       Impact factor: 4.379

  2 in total

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