| Literature DB >> 23964218 |
Abstract
Theory of Mind (ToM) has received significant research attention. Traditional ToM research has provided important understanding of how humans reason about mental states by utilizing shared world knowledge, social cues, and the interpretation of actions; however, many current behavioral paradigms are limited to static, "third-person" protocols. Emerging experimental approaches such as cognitive simulation and simulated social interaction offer opportunities to investigate ToM in interactive, "first-person" and "second-person" scenarios while affording greater experimental control. The advantages and limitations of traditional and emerging ToM methodologies are discussed with the intent of advancing the understanding of ToM in socially mediated situations.Entities:
Keywords: cognitive simulation; simulated social interaction; social cognition; social perception; theory of mind (ToM)
Year: 2013 PMID: 23964218 PMCID: PMC3737477 DOI: 10.3389/fnhum.2013.00413
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
A summary of tasks used to test key mechanisms of Theory of Mind.
| Shared world knowledge | Text-based tasks | Strange stories (Happé, | Individuals with autism have more trouble explaining the strange stories using mentalistic explanations than their peers without autism and those with mental disability (Happé, |
| Non-verbal picture-based tasks | Character intention task (Sarfati et al., | Adults with TBI and schizophrenia are less accurate at choosing appropriate endings to comic strip stories where mental state attribution is needed (Sarfati et al., | |
| Perceiving social cues | Facial emotion recognition | Reading the mind in the eyes task (Baron-Cohen et al., | Adults with TBI and autism have more trouble identifying mental states based on facial affect displays (Baron-Cohen et al., |
| Facial/Vocal emotion recognition | The awareness of social inference test (TASIT; McDonald et al., | Adults with TBI and schizophrenia are less accurate at identifying facial emotions than healthy, uninjured peers (McDonald et al., | |
| Interpreting actions | False belief tasks | Reality unknown false belief (Wimmer and Perner, | Typically developing children begin to pass reality unknown false belief tasks around the age of 4 years (Wimmer and Perner, |
| False belief tasks | Appearance reality false belief (Flavell et al., | Typically developing children begin to succeed on appearance reality tasks more frequently around the age of 4-years (Carlson et al., | |
| False belief tasks | Second-order false belief (Perner and Wimmer, | Typically developing children develop some competence in 2nd order false belief tasks between the ages of 6- and 7-years. |
Figure 1A storyboard of the Sally-Ann or Location False Belief Task (Wimmer and Perner, .
Figure 2Illustrations of three simulated experimental paradigms: (1) immersive virtual environments, (2) physical environment with a virtually simulated character, and (3) physical environment with a humanlike robot.
Figure 3The two types of gaze behaviors designed as experimental stimuli: referential (left) and affiliative (right) (Andrist et al., .
Figure 4Participants interacting with two humanlike robots in an interactive protocol designed to study how individuals might use nonverbal leakage to make ToM inferences (Mutlu et al., .
Figure 5Participants maintaining different amounts of distance between themselves and an “unlikable” robot in response to the robot's attempts to increase intimacy by following or avoiding the participants with its gaze (Mumm and Mutlu, .
Figure 6The robot is using gaze cues to establish joint attention with the participants in a storytelling task (top) and a sorting task (bottom) (Huang and Mutlu, .
Figure 7The robot combines cognitive simulation and simulated social behaviors to maintain a model of the participant's progress in the task using action observation and to provide feedback using conversational repair (Mutlu et al., .