| Literature DB >> 23928655 |
Song-Ju Kim1, Makoto Naruse, Masashi Aono, Motoichi Ohtsu, Masahiko Hara.
Abstract
Decision-making is one of the most important intellectual abilities of the human brain. Here we propose an efficient decision-making system which uses optical energy transfer between quantum dots (QDs) mediated by optical near-field interactions occurring at scales far below the wavelength of light. The simulation results indicate that our system outperforms the softmax rule, which is known as the best-fitting algorithm for human decision-making behaviour. This suggests that we can produce a nano-system which makes decisions efficiently and adaptively by exploiting the intrinsic spatiotemporal dynamics involving QDs mediated by optical near-field interactions.Entities:
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Year: 2013 PMID: 23928655 PMCID: PMC3738946 DOI: 10.1038/srep02370
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1(a) Energy transfer between quantum dots (QDs). Two cubic quantum dots QD and QD, whose side lengths are a and , respectively, are located close to each other. Optical excitations in QD can be transferred to neighbouring structures QD via optical near-field interactions, denoted by 29, because there exists a resonance between the level of quantum number (1, 1, 1) for QD (denoted by S1) and that of quantum number (2, 1, 1) for QD (M2). (b) QD-based decision maker. The system consists of five QDs denoted QD, QD, QD, QD and QD. The energy levels in the system are summarised as follows. The (2, 1, 1)-level of QD, QD, QD and QD is respectively denoted by ML2, MR2, LL2 and LR2. The (1, 1, 1)-level of QD, QD, QD and QD is respectively denoted by ML1, MR1, LL1 and LR1. The (2, 2, 2)-level of QD and QD is respectively denoted by LL3 and LR3. The optical near-field interactions are , , and . (c) Schematic summary of the state transitions. Shown are the relaxation rates , , , , and , and the radiative decay rates , , , and .
Figure 2Intensity adjuster (IA) and difference between radiation probabilities from ML1 and MR1.
The difference between radiation probabilities S(j) − S(j) as a function of the IA position j, which are calculated from the quantum master equation of the total system, is denoted by the solid red line. Here we used the parameters , and . As supporting information, the dashed line denotes the case where , and .
Figure 3(a) Efficiency comparison 1. The efficiency comparison between the QDM and the softmax rule is for slot machine reward probabilities of P = 0.2 and P = 0.8. The cumulative rate of correct selections for the QDM with fixed parameter D = 50 (solid red line) and the softmax rule with optimised parameter τ = 0.40 (dashed line) are shown. (b) Efficiency comparison 2. The efficiency comparison between the QDM and the softmax rule for P = 0.4 and P = 0.6. The cumulative rate of correct selections for the QDM with fixed parameter D = 50 (solid red line) and the softmax rule with optimised parameter τ = 0.25 (dashed line) are shown. (c) Adaptability comparison. The adaptability comparison between the QDM and the softmax rule for P = 0.4 and P = 0.6. In every 3,000 steps, two reward probabilities switch. The percentage of correct selections for the QDM with fixed parameter D = 50 (red line), and the softmax rule with the optimised parameter τ = 0.08 (black line) are shown. In this simulation, we used the forgetting parameter α = 0.999 (see Methods).