Literature DB >> 23920940

Serious disease - serious game.

Niels Thomas Hertel1, Katrine Vedel, Lisbeth Rohde, Julie Bech Olesen.   

Abstract

Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain a certain level of blood glucose, regular measurements and assessment of the glucose level in their diet as well as insulin dosing at mealtimes. By the use of serious gaming and taking a user oriented approach for the development process, the DiaApp project will develop a smartphone app that will incorporate disease monitoring and maintenance into a game, thus encouraging the teenagers to manage their disease better and educating them about it as well.

Entities:  

Mesh:

Year:  2013        PMID: 23920940

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  6 in total

Review 1.  Use of Gaming in Self-Management of Diabetes in Teens.

Authors:  Ellen Swartwout; Ashley El-Zein; Patricia Deyo; Rachel Sweenie; Randi Streisand
Journal:  Curr Diab Rep       Date:  2016-07       Impact factor: 4.810

2.  Digital games for type 1 and type 2 diabetes: underpinning theory with three illustrative examples.

Authors:  Maged N Kamel Boulos; Shauna Gammon; Mavis C Dixon; Sandra M MacRury; Michael J Fergusson; Francisco Miranda Rodrigues; Telmo Mourinho Baptista; Stephen P Yang
Journal:  JMIR Serious Games       Date:  2015-03-18       Impact factor: 4.143

Review 3.  Design and delivery of a tailored intervention to implement recommendations for multimorbid patients receiving polypharmacy into primary care practices.

Authors:  Cornelia Jäger; Joachim Szecsenyi; Jost Steinhäuser
Journal:  Biomed Res Int       Date:  2015-01-05       Impact factor: 3.411

4.  Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study.

Authors:  Alaa AlMarshedi; Gary Wills; Ashok Ranchhod
Journal:  JMIR Serious Games       Date:  2017-05-12       Impact factor: 4.143

5.  Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach.

Authors:  Jannie Nørlev; Christina Derosche; Katrine Sondrup; Ole Hejlesen; Stine Hangaard
Journal:  JMIR Serious Games       Date:  2022-03-29       Impact factor: 4.143

6.  Comparing Diet and Exercise Monitoring Using Smartphone App and Paper Diary: A Two-Phase Intervention Study.

Authors:  Florence Jimoh; Elizabeth K Lund; Linda J Harvey; Catherine Frost; W James Lay; Mark A Roe; Rachel Berry; Paul M Finglas
Journal:  JMIR Mhealth Uhealth       Date:  2018-01-15       Impact factor: 4.773

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.