| Literature DB >> 23893757 |
Genzhi Ye, Yebin Liu, Yue Deng, Nils Hasler, Xiangyang Ji, Qionghai Dai, Christian Theobalt.
Abstract
We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.Entities:
Mesh:
Year: 2013 PMID: 23893757 DOI: 10.1109/TCYB.2013.2272321
Source DB: PubMed Journal: IEEE Trans Cybern ISSN: 2168-2267 Impact factor: 11.448