| Literature DB >> 23853745 |
Nikos Avradinis1, Themis Panayiotopoulos, George Anastassakis.
Abstract
Believability has been a perennial goal for the intelligent virtual agent community. One important aspect of believability largely consists in demonstrating autonomous behavior, consistent with the agent's personality and motivational state, as well as the world conditions. Autonomy, on behalf of the agent, implies the existence of an internal structure and mechanism that allows the agent to have its own needs and interests, based on which the agent will dynamically select and generate goals that will in turn lead to self-determined behavior. Intrinsic motivation allows the agent to function and demonstrate behavior, even when no external stimulus is present, due to the constant change of its internal emotional and physiological state. The concept of motivation has already been investigated by research works on intelligent agents, trying to achieve autonomy. The current work presents an architecture and model to represent and manage internal driving factors in intelligent virtual agents, using the concept of motivations. Based on Maslow and Alderfer's bio-psychological needs theories, we present a motivational approach to represent human needs and produce emergent behavior through motivation synthesis. Particular attention is given to basic, physiological level needs, which are the basis of behavior and can produce tendency to action even when there is no other interaction with the environment.Entities:
Keywords: Behavior believability; Intelligent virtual agents; Motivated agents; Needs
Year: 2013 PMID: 23853745 PMCID: PMC3698443 DOI: 10.1186/2193-1801-2-246
Source DB: PubMed Journal: Springerplus ISSN: 2193-1801
Figure 1Maslow’s hierarchy of needs.
Figure 2Alderfer’s ERG theory.
The Satiety Labeled Intensity Magnitude Scale (SLIM) (adapted)
| Degree of fullness | Grade |
|---|---|
| Greatest imaginable fullness | 100 |
| Extremely full | 80 |
| Very full | 75 |
| Moderately full | 45 |
| Slightly full | 30 |
| Normal (neither hungry nor full) | 0 |
| Slightly Hungry | -20 |
| Moderately hungry | -40 |
| Very hungry | -55 |
| Extremely Hungry | -65 |
| Greatest imaginable hunger | -100 |
Intensity of satisfy_hunger motivation, corresponding energy internal level values and related feeling
| Degree of fullness | satisfy_hunger | |
|---|---|---|
| >1*REE | Full | 0 |
| 0.9*REE-1*REE | Normal (neither hungry nor full) | 1 |
| 0.7*REE-0.9*REE | Slightly Hungry | 2 |
| 0.5 REE-0.7*REE | Moderately hungry | 3 |
| 0.3*REE-0.5*REE | Very hungry | 4 |
| 0-0.3*REE | Extremely Hungry | 5 |
Figure 3Mapping needs to behaviors.
Figure 4Motivated behavior creation process in MAGE.
Figure 5Architectural overview of IVA based on the MAGE model.
Figure 6The IVA’s user-interface.
Figure 7The IVA wandering about the virtual world and consuming resources.