Literature DB >> 23827333

Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation.

Juan Manuel Ibarra Zannatha1, Alejandro Justo Malo Tamayo, Angel David Gómez Sánchez, Jorge Enrique Lavín Delgado, Luis Eduardo Rodríguez Cheu, Wilson Alexander Sierra Arévalo.   

Abstract

This paper presents a stroke rehabilitation (SR) system for the upper limbs, developed as an interactive virtual environment (IVE) based on a commercial 3D vision system (a Microsoft Kinect), a humanoid robot (an Aldebaran's Nao), and devices producing ergonometric signals. In one environment, the rehabilitation routines, developed by specialists, are presented to the patient simultaneously by the humanoid and an avatar inside the IVE. The patient follows the rehabilitation task, while his avatar copies his gestures that are captured by the Kinect 3D vision system. The information of the patient movements, together with the signals obtained from the ergonometric measurement devices, is used also to supervise and to evaluate the rehabilitation progress. The IVE can also present an RGB image of the patient. In another environment, that uses the same base elements, four game routines--Touch the balls 1 and 2, Simon says, and Follow the point--are used for rehabilitation. These environments are designed to create a positive influence in the rehabilitation process, reduce costs, and engage the patient.
Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Ergonometric signals; Humanoid robots; Interactive virtual environments; Stroke rehabilitation

Mesh:

Year:  2013        PMID: 23827333     DOI: 10.1016/j.cmpb.2013.04.021

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  6 in total

1.  A New Multi-Sensor Fusion Scheme to Improve the Accuracy of Knee Flexion Kinematics for Functional Rehabilitation Movements.

Authors:  Halim Tannous; Dan Istrate; Aziz Benlarbi-Delai; Julien Sarrazin; Didier Gamet; Marie Christine Ho Ba Tho; Tien Tuan Dao
Journal:  Sensors (Basel)       Date:  2016-11-15       Impact factor: 3.576

2.  Reaching and Grasping a Glass of Water by Locked-In ALS Patients through a BCI-Controlled Humanoid Robot.

Authors:  Rossella Spataro; Antonio Chella; Brendan Allison; Marcello Giardina; Rosario Sorbello; Salvatore Tramonte; Christoph Guger; Vincenzo La Bella
Journal:  Front Hum Neurosci       Date:  2017-03-01       Impact factor: 3.169

3.  A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs.

Authors:  Gabriel Fuertes Muñoz; Ramón A Mollineda; Jesús Gallardo Casero; Filiberto Pla
Journal:  Sensors (Basel)       Date:  2019-08-09       Impact factor: 3.576

Review 4.  Conversational Interfaces for Health: Bibliometric Analysis of Grants, Publications, and Patents.

Authors:  Zhaopeng Xing; Fei Yu; Jian Du; Jennifer S Walker; Claire B Paulson; Nandita S Mani; Lixin Song
Journal:  J Med Internet Res       Date:  2019-11-18       Impact factor: 5.428

5.  HR1 Robot: An Assistant for Healthcare Applications.

Authors:  Valentina Vasco; Alexandre G P Antunes; Vadim Tikhanoff; Ugo Pattacini; Lorenzo Natale; Valerio Gower; Marco Maggiali
Journal:  Front Robot AI       Date:  2022-02-07

6.  Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders.

Authors:  Mohamad Idriss; Halim Tannous; Dan Istrate; Anaick Perrochon; Jean-Yves Salle; Marie-Christine Ho Ba Tho; Tien-Tuan Dao
Journal:  JMIR Serious Games       Date:  2017-07-04       Impact factor: 4.143

  6 in total

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