Literature DB >> 23763908

Evaluation of a 3D serious game for advanced life support retraining.

Fabio Buttussi1, Tommaso Pellis, Alberto Cabas Vidani, Daniele Pausler, Elio Carchietti, Luca Chittaro.   

Abstract

OBJECTIVE: Advanced life support (ALS) knowledge and skills decrease in as little as three months, but only a few ALS providers actually attend retraining courses. We assess the effectiveness of a 3D serious game as a new tool for frequent ALS retraining.
METHODS: We developed a 3D serious game for scenario-based ALS retraining. The serious game, called EMSAVE, was designed to promote self-correction while playing. We organized a retraining course in which 40 ALS providers played two cardiac arrest scenarios with EMSAVE and took a test with 38 multiple-choice questions before and after playing. We administered the same test again 3 months later to evaluate retention. Participants also rated EMSAVE and the overall retraining experience.
RESULTS: After using EMSAVE, the number of correct answers per participant increased by 4.8 (95%CI +3.4, +6.2, p<0.001) and all but one participant improved. After 3 months, despite an expected decrease in ALS knowledge and skills (-1.9 correct answers, 95%CI -0.6, -3.3, p<0.01), there was a significant retention benefit (+2.9 correct answers per participant, 95%CI +1.5, +4.2, p<0.001). Moreover, all but one participant regarded EMSAVE as a valuable tool to refresh ALS knowledge and skills, and 85% of participants were also willing to devote 1h/month to retrain with the serious game.
CONCLUSIONS: A 3D serious game for scenario-based retraining proved effective to retrain in ALS and supported retention of acquired knowledge and skills at 3 months. EMSAVE also positively engaged and motivated participants.
Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Advanced cardiac life support; Computer simulation; Education; Evaluation studies; Retraining; Serious gaming

Mesh:

Year:  2013        PMID: 23763908     DOI: 10.1016/j.ijmedinf.2013.05.007

Source DB:  PubMed          Journal:  Int J Med Inform        ISSN: 1386-5056            Impact factor:   4.046


  12 in total

1.  How to systematically assess serious games applied to health care.

Authors:  Maurits Graafland; Mary Dankbaar; Agali Mert; Joep Lagro; Laura De Wit-Zuurendonk; Stephanie Schuit; Alma Schaafstal; Marlies Schijven
Journal:  JMIR Serious Games       Date:  2014-11-11       Impact factor: 4.143

2.  The effect of social support features and gamification on a Web-based intervention for rheumatoid arthritis patients: randomized controlled trial.

Authors:  Ahmed Allam; Zlatina Kostova; Kent Nakamoto; Peter Johannes Schulz
Journal:  J Med Internet Res       Date:  2015-01-09       Impact factor: 5.428

Review 3.  What Are We Looking for in Computer-Based Learning Interventions in Medical Education? A Systematic Review.

Authors:  Tiago Taveira-Gomes; Patrícia Ferreira; Isabel Taveira-Gomes; Milton Severo; Maria Amélia Ferreira
Journal:  J Med Internet Res       Date:  2016-08-01       Impact factor: 5.428

4.  Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology.

Authors:  Crislaine Pires Padilha Paim; Silvia Goldmeier
Journal:  JMIR Serious Games       Date:  2017-01-10       Impact factor: 4.143

5.  mCME project V.2.0: randomised controlled trial of a revised SMS-based continuing medical education intervention among HIV clinicians in Vietnam.

Authors:  Christopher J Gill; Ngoc Bao Le; Nafisa Halim; Cao Thi Hue Chi; Viet Ha Nguyen; Rachael Bonawitz; Pham Vu Hoang; Hoang Long Nguyen; Phan Thi Thu Huong; Anna Larson Williams; Ngoc Anh Le; Lora Sabin
Journal:  BMJ Glob Health       Date:  2018-02-26

6.  Implementation of a real-time qualitative app to evaluate resuscitation performance in an Advanced Cardiac Life Support course.

Authors:  Chao-Hsiung Lee; Ming-Yuan Huang; Yi-Kung Lee; Chen-Yang Hsu; Yung-Cheng Su
Journal:  Ci Ji Yi Xue Za Zhi       Date:  2018 Jul-Sep

7.  Comparison of the validity of checklist assessment in cardiac arrest simulations with an app in an academic hospital in Taiwan: a retrospective observational study.

Authors:  Ming-Yuan Huang; Lu-Chih Kung; Sheng-Wen Hou; Yi-Kung Lee; Yung-Cheng Su
Journal:  BMJ Open       Date:  2018-12-14       Impact factor: 2.692

8.  Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial.

Authors:  David P de Sena; Daniela D Fabrício; Vinícius D da Silva; Luiz Carlos Bodanese; Alexandre R Franco
Journal:  PLoS One       Date:  2019-04-08       Impact factor: 3.240

9.  Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game.

Authors:  Anna Janssen; Tim Shaw; Peter Goodyear
Journal:  JMIR Res Protoc       Date:  2015-09-28

10.  Enhancing emergency care in low-income countries using mobile technology-based training tools.

Authors:  Hilary Edgcombe; Chris Paton; Mike English
Journal:  Arch Dis Child       Date:  2016-09-22       Impact factor: 3.791

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.