Literature DB >> 23746490

Do conversations with virtual avatars increase feelings of social anxiety?

Mark B Powers1, Nicole F Briceno, Robert Gresham, Ernest N Jouriles, Paul M G Emmelkamp, Jasper A J Smits.   

Abstract

Virtual reality (VR) technology provides a way to conduct exposure therapy with patients with social anxiety. However, the primary limitation of current technology is that the operator is limited to pre-programed avatars that cannot be controlled to interact/converse with the patient in real time. The current study piloted new technology allowing the operator to directly control the avatar (including speaking) during VR conversations. Using an incomplete repeated measures (VR vs. in vivo conversation) design and random starting order with rotation counterbalancing, participants (N = 26) provided ratings of fear and presence during both VR and in vivo conversations. Results showed that VR conversation successfully elevated fear ratings relative to baseline (d = 2.29). Participants also rated their fear higher during VR conversation than during in vivo conversation (d = 0.85). However, in vivo conversation was rated as more realistic than VR conversation (d = 0.74). No participants dropped out and 100% completed both VR and in vivo conversations. Qualitative participant comments suggested that the VR conversations would be more realistic if they did not meet the actor/operator and if they were not in the same room as the participant. Overall, the data suggest that the novel technology allowing real time interaction/conversation in VR may prove useful for the treatment of social anxiety in future studies.
Copyright © 2013 Elsevier Ltd. All rights reserved.

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Year:  2013        PMID: 23746490     DOI: 10.1016/j.janxdis.2013.03.003

Source DB:  PubMed          Journal:  J Anxiety Disord        ISSN: 0887-6185


  5 in total

1.  Sense of presence and anxiety during virtual social interactions between a human and virtual humans.

Authors:  Nexhmedin Morina; Willem-Paul Brinkman; Dwi Hartanto; Paul M G Emmelkamp
Journal:  PeerJ       Date:  2014-04-03       Impact factor: 2.984

Review 2.  What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client-Therapist Interaction.

Authors:  Imogen C Rehm; Emily Foenander; Klaire Wallace; Jo-Anne M Abbott; Michael Kyrios; Neil Thomas
Journal:  Front Psychiatry       Date:  2016-11-18       Impact factor: 4.157

Review 3.  Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review.

Authors:  Julie Prescott; Theodore Oing
Journal:  JMIR Serious Games       Date:  2018-11-07       Impact factor: 4.143

Review 4.  Virtual Reality Therapy in Social Anxiety Disorder.

Authors:  Paul M G Emmelkamp; Katharina Meyerbröker; Nexhmedin Morina
Journal:  Curr Psychiatry Rep       Date:  2020-05-13       Impact factor: 5.285

5.  Prediction of Specific Anxiety Symptoms and Virtual Reality Sickness Using In Situ Autonomic Physiological Signals During Virtual Reality Treatment in Patients With Social Anxiety Disorder: Mixed Methods Study.

Authors:  Joo Young Chun; Hyun-Jin Kim; Ji-Won Hur; Dooyoung Jung; Heon-Jeong Lee; Seung Pil Pack; Sungkil Lee; Gerard Kim; Chung-Yean Cho; Seung-Moo Lee; Hyeri Lee; Seungmoon Choi; Taesu Cheong; Chul-Hyun Cho
Journal:  JMIR Serious Games       Date:  2022-09-16       Impact factor: 3.364

  5 in total

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