| Literature DB >> 23710159 |
Tuuli Lahti1, Jukka Halme, Maiju Pankakoski, David Sinclair, Hannu Alho.
Abstract
This article describes the socio-demographic characteristics and gambling behavior of 39 pathological gamblers who participated in our treatment study in 2009. The inclusion criteria of the study were: score of five or more on both the South Oaks Gambling Screen (SOGS) and a pathological gambling screen based on the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV). The first 39 patients meeting the inclusion criterion were recruited into the study. The average age of the subjects was 39 years, and 80 % were males. The lag-time between active gambling (at least three times per week) and the onset of a pathological gambling problem was short: within 2 years of active gambling, 62 % of the subjects reported having become pathological gamblers. Our results also indicated certain gender-specific differences in the age at initiation and in the severity of the gambling problem.Entities:
Keywords: DSM-IV; Gambling; Pathological gambling; SOGS
Year: 2013 PMID: 23710159 PMCID: PMC3663198 DOI: 10.1007/s11469-012-9411-4
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 3.836
Fig. 1Socio-demographic variables of the subjects
Money and gambling: highest daily bets and sources of gambling loans
| Highest daily bets (% of subjects) | 10–99€ | 100–999€ | 1000–9999€ | >10000 | ||||
| 5 % | 44 % | 38 % | 13 % | |||||
| Sources of loans (% of subjects) | Household funds | Bank/ quick loans | Credit card | Spouse or relatives | Gambling on credit | Private loan givers | Pawnshops or selling property | Selling shares |
| 69 % | 68 % | 67 % | 56 % | 49 % | 33 % | 31 % | 21 % | |
Multivariate linear regression model estimates and standard errors
| Explanatory variable | Model 1 | Model 2 | Model 3 |
|---|---|---|---|
| SOGS | DSM-IV | Starting age of active gamblingc | |
| β (se) | β (se) | β (se) | |
| (Intercept) | 14.77 (2.74) | 7.00 (1.13) | 3.84 (0.32) |
| Male gender | −0.57 (1.42) | 0.89 (0.57) | −0.56 (0.23)b |
| Age (years)d | −0.04 (0.04) | −0.01 (0.01) | - |
| Elementary school | 1.13 (0.97) | 0.00 (0.40) | 0.02 (0.17) |
| Married | −1.13 (1.37) | 0.13 (0.56) | −0.19 (0.24) |
| Living alone | −1.61 (1.57) | −0.35 (0.65) | 0.11 (0.28) |
| Smoker | −0.82 (0.93) | −0.01 (0.39) | −0.21 (0.16) |
| Gambling debts | 2.85 (1.19)b | 0.81 (0.47)a | −0.01 (0.20) |
a < 0.1
b < 0.05
cLogarithmic transformation
dThere is a self-evident correlation between age and starting age of active gambling, and therefore age is not included as an explanatory variable in Model 3
Percentage of subjects giving affirmative answers to questions made in DSM-IV. Percentages are presented separately for female (n = 8) and male (n = 31) populations and for the whole group (n = 39)
| DSM-IV | Female | Male | All |
|---|---|---|---|
| Thoughts preoccupied with gambling | 88 % | 100 % | 97 % |
| Need to gamble with increasing amounts of money in order to achieve desired excitement | 63 % | 81 % | 77 % |
| Repeated unsuccessful efforts to control, cut back, or stop gambling | 100 % | 97 % | 97 % |
| Restless or irritable when attempting to cut down or stop gambling | 88 % | 100 % | 97 % |
| Gambling is a way of escaping from problems or of relieving a dysphoric mood | 50 % | 94 % | 85 % |
| After losing money gambling, often returns another day in order to get even | 100 % | 100 % | 100 % |
| Lies to family members, therapist, or others to conceal the extent of involvement with gambling | 63 % | 100 % | 92 % |
| Committed illegal acts, such as forgery, fraud, theft, or embezzlement, in order to finance gambling | 0 % | 10 % | 8 % |
| Jeopardized or lost a significant relationship, job, or educational or career opportunity because of gambling | 25 % | 87 % | 74 % |
| Relies on others to provide money to relieve a desperate financial situation caused by gambling | 50 % | 77 % | 72 % |
Fig. 2Lag-times. Lag 1 is the time between 1st gambling experience and active gambling. Lag 2 is the time between active gambling and gambling problem
Games gambled by the subjects more than once a week (according to SOGS). The number of respondents (female:male) and the relative % is described separately for both sexes (female n = 8, male n = 31)
| n (female:male) | % of females | % of males | % of all | |
|---|---|---|---|---|
| Slot machines | 6:23 | 75 % | 74 % | 74 % |
| Scratch cards | 2:4 | 25 % | 13 % | 15 % |
| Sports betting | 1:21 | 13 % | 55 % | 56 % |
| Horse races | 0:3 | 0 % | 10 % | 8 % |
| Casino games at Finnish casino | 0:4 | 0 % | 10 % | 10 % |
| Casino games elsewhere | 0:4 | 0 % | 10 % | 10 % |
| Weekly lotteries | 4:13 | 50 % | 42 % | 44 % |
| Daily lotteries | 3:8 | 38 % | 26 % | 28 % |
| Veikkaus lottery tickets from internet | 0:4 | 0 % | 10 % | 10 % |
| PAFa Internet poker | 1:9 | 13 % | 29 % | 26 % |
| PAFa online games (except poker) | 2:7 | 25 % | 23 % | 23 % |
| International Internet netpoker | 0:7 | 0 % | 23 % | 18 % |
| International online games (except poker) | 1:6 | 13 % | 19 % | 18 % |
| Private gambling | 0:3 | 0 % | 10 % | 8 % |
| Speculation with investments or shares | 0:1 | 0 % | 3 % | 3 % |
aPAF is an internet gambling provider in the Finnish Ahvenanmaa Islands