| Literature DB >> 23650539 |
Mahdieh Ghazvini1, Naser Movahedinia, Kamal Jamshidi.
Abstract
In unsupervised contention-based networks such as EDCA mode of IEEE 802.11(e)(s), upon winning the channel, each node gets a transmission opportunity (TXOP) in which the node can transmit multiple frames consequently without releasing the channel. Adjusting TXOP can lead to better bandwidth utilization and QoS provisioning. To improve WLAN throughput performance, EDCA packet bursting can be used in 802.11e, meaning that once a station has gained an EDCA-TXOP, it can be allowed to transmit more than one frame without re-contending for the channel. Following the access to the channel, the station can send multiple frames as long as the total access time does not exceed the TXOP Limit. This mechanism can reduce the network overhead and increase the channel utilization instead. However, packet bursting may cause unfairness in addition to increasing jitter, delay and loss. To the best of the authors' knowledge, although TXOP tuning has been investigated through different methods, it has not been considered within a game theory framework. In this study, based on the analytical models of EDCA, a game theoretic approach called GTXOP is proposed to determine TXOP dynamically (i.e. according to the dynamisms of WLAN networks and the number of nodes in the network). Using GTXOP, each node can choose its TXOP autonomously, such that in addition to QoS improvement, the overall network performance is also improved.Entities:
Mesh:
Year: 2013 PMID: 23650539 PMCID: PMC3641108 DOI: 10.1371/journal.pone.0062925
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Transmission Time in the basic access mode: (a) Successful transmission time.
(b) Collision time.
The GTXOP Algorithm.
| (1) Initialization: set | |
| (2) Information gathering and game state estimations : do After each transmission | |
| • Count the total number of successfully transmitted data frames | |
| • Count the total number of unsuccessfully transmitted data frames | |
| • Count the total number of experienced time slots | |
| • Assuming an ideal channel, estimate the collision probability ( | |
|
| (23) |
|
| (24) |
|
| (25) |
| • Measure maximum delay of frames in its queue (HoB). | |
| (3) TXOP update: Update TXOP using (21),(22). |
Simulation Parameters.
| Mean frame payload | 1024B | PHY header | 192 bits |
|
| 224 bits | ACK | 112bits +PHY header |
|
| 5.5 Mbps | Basic rate | 1 Mbps |
|
| 20 | CWmin | 63 |
|
| 0.05 | CWmax | 1023 |
|
| Direct sequence | SIFS | 10 µs |
Figure 2Throughput Comparison of GTXOP and EDCA.
Figure 3Delay Comparison of GTXOP and EDCA.