Literature DB >> 23634475

Pulse!!: a model for research and development of virtual-reality learning in military medical education and training.

James R Dunne1, Claudia L McDonald.   

Abstract

Pulse!! The Virtual Clinical Learning Lab at Texas A&M University-Corpus Christi, in collaboration with the United States Navy, has developed a model for research and technological development that they believe is an essential element in the future of military and civilian medical education. The Pulse!! project models a strategy for providing cross-disciplinary expertise and resources to educational, governmental, and business entities challenged with meeting looming health care crises. It includes a three-dimensional virtual learning platform that provides unlimited, repeatable, immersive clinical experiences without risk to patients, and is available anywhere there is a computer. Pulse!! utilizes expertise in the fields of medicine, medical education, computer science, software engineering, physics, computer animation, art, and architecture. Lab scientists collaborate with the commercial virtual-reality simulation industry to produce research-based learning platforms based on cutting-edge computer technology.

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Year:  2010        PMID: 23634475     DOI: 10.7205/milmed-d-10-00158

Source DB:  PubMed          Journal:  Mil Med        ISSN: 0026-4075            Impact factor:   1.437


  4 in total

1.  A virtual clean room to teach USP 797 regulations for intravenous medications.

Authors:  Sheetal Patel; Ashley H Vincent; Steven R Abel; Carolyn M Jacobs; Steven R Dunlop; Megan Seibert
Journal:  Am J Pharm Educ       Date:  2011-02-10       Impact factor: 2.047

2.  Naval casualty management training using human patient simulators.

Authors:  Itamar Netzer; Aviram Weiss; David Hoppenstein
Journal:  Disaster Mil Med       Date:  2015-04-06

3.  Digital games in medical education: Key terms, concepts, and definitions.

Authors:  Shoaleh Bigdeli; David Kaufman
Journal:  Med J Islam Repub Iran       Date:  2017-09-02

Review 4.  Digital games in health professions education: Advantages, disadvantages, and game engagement factors.

Authors:  Shoaleh Bigdeli; David Kaufman
Journal:  Med J Islam Repub Iran       Date:  2017-12-22
  4 in total

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