Literature DB >> 23617243

NeuroGame Therapy to improve wrist control in children with cerebral palsy: a case series.

D C Rios1, T Gilbertson, S W McCoy, R Price, K Gutman, K E F Miller, A Fechko, C T Moritz.   

Abstract

OBJECTIVE: This case series examines the feasibility, specificity, and preliminary effectiveness of NeuroGame Therapy (NGT) for improving wrist control in four children with cerebral palsy (CP). NGT uses surface electromyographic (sEMG) signals routed through motivating computer games to improve motor control.
METHODS: Primary outcomes of NGT included feasibility (hours of play) and specificity (changes in sEMG activity during game play). Secondary outcomes included changes in co-contraction, range of motion, segmental alignment, and spontaneous upper extremity function following intervention.
RESULTS: Participants completed a mean of 8.8 hours of NGT over 5-6 weeks. Participants demonstrated dramatic improvement of the sEMG activity during game play. Several participants also showed improvements in range of motion, co-contraction, and spontaneous upper extremity function following NGT.
CONCLUSION: This case series provides evidence for the feasibility, specificity, and effectiveness of NGT. Future studies will pair NGT with functional practice to improve transfer of learning to daily activities.

Entities:  

Mesh:

Year:  2013        PMID: 23617243     DOI: 10.3109/17518423.2013.766818

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  10 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Understanding upper extremity home programs and the use of gaming technology for persons after stroke.

Authors:  Elena V Donoso Brown; Brian J Dudgeon; Karli Gutman; Chet T Moritz; Sarah Westcott McCoy
Journal:  Disabil Health J       Date:  2015-03-21       Impact factor: 2.554

3.  The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial.

Authors:  Anuprita Kanitkar; Tony Szturm; Sanjay Parmar; Dorcas Bc Gandhi; Gina Ruth Rempel; Gayle Restall; Monika Sharma; Amitesh Narayan; Jeyaraj Pandian; Nilashri Naik; Ravi R Savadatti; Mahesh Appasaheb Kamate
Journal:  JMIR Res Protoc       Date:  2017-05-18

4.  Biofeedback interventions for people with cerebral palsy: a systematic review protocol.

Authors:  Alexander MacIntosh; Nicolas Vignais; Elaine Biddiss
Journal:  Syst Rev       Date:  2017-01-13

5.  Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation.

Authors:  Daniel Perez-Marcos
Journal:  J Neuroeng Rehabil       Date:  2018-11-26       Impact factor: 4.262

6.  A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.

Authors:  Alexander MacIntosh; Eric Desailly; Nicolas Vignais; Vincent Vigneron; Elaine Biddiss
Journal:  PLoS One       Date:  2020-06-22       Impact factor: 3.240

7.  A Systematic Review of Training Methods That May Improve Selective Voluntary Motor Control in Children With Spastic Cerebral Palsy.

Authors:  Annina Fahr; Jeffrey W Keller; Hubertus J A van Hedel
Journal:  Front Neurol       Date:  2020-12-04       Impact factor: 4.003

8.  Game-based training of selective voluntary motor control in children and youth with upper motor neuron lesions: protocol for a multiple baseline design study.

Authors:  Annina Fahr; Andrina Kläy; Larissa S Coka; Hubertus J A van Hedel
Journal:  BMC Pediatr       Date:  2021-11-11       Impact factor: 2.125

9.  Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study.

Authors:  Corinna N Gerber; Bettina Kunz; Hubertus J A van Hedel
Journal:  J Neuroeng Rehabil       Date:  2016-03-23       Impact factor: 4.262

10.  First validation of a novel assessgame quantifying selective voluntary motor control in children with upper motor neuron lesions.

Authors:  Jeffrey W Keller; Julia Balzer; Annina Fahr; Jan Lieber; Urs Keller; Hubertus J A van Hedel
Journal:  Sci Rep       Date:  2019-12-30       Impact factor: 4.379

  10 in total

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