| Literature DB >> 23596431 |
Vlad Glaveanu1, Todd Lubart, Nathalie Bonnardel, Marion Botella, Pierre-Marc de Biaisi, Myriam Desainte-Catherine, Asta Georgsdottir, Katell Guillou, Gyorgy Kurtag, Christophe Mouchiroud, Martin Storme, Alicja Wojtczuk, Franck Zenasni.
Abstract
The present paper outlines an action theory of creativity and substantiates this approach by investigating creative expression in five different domains. We propose an action framework for the analysis of creative acts built on the assumption that creativity is a relational, inter-subjective phenomenon. This framework, drawing extensively from the work of Dewey (1934) on art as experience, is used to derive a coding frame for the analysis of interview material. The article reports findings from the analysis of 60 interviews with recognized French creators in five creative domains: art, design, science, scriptwriting, and music. Results point to complex models of action and inter-action specific for each domain and also to interesting patterns of similarity and differences between domains. These findings highlight the fact that creative action takes place not "inside" individual creators but "in between" actors and their environment. Implications for the field of educational psychology are discussed.Entities:
Keywords: action; art; creativity; design; music; science; scriptwriting
Year: 2013 PMID: 23596431 PMCID: PMC3627136 DOI: 10.3389/fpsyg.2013.00176
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Demographic characteristics of the sample.
| Art | Design | Science | Scriptwriting | Music | |
|---|---|---|---|---|---|
| Sex | 7 m 5 f | 8 m 4f | 11 m 1f | 6 m 6 f | 10 m 2f |
| Mean age* | 47 | 41 | 42 | 49 | 53 |
| Age range* | 35–66 | 24–60 | 28–57 | 40–63 | 36–63 |
There were a few missing values for age: 3 for design, 4 for science, and 5 for m
Coding frame.
| Impulsion | The motivation for action: why the person is doing a certain action | The need to create, to learn new things, to write, to express, to know (curiosity), to touch, etc. |
| Obstacle | Difficulties and/or limitations on the whole or at different stages | Lack of money, lack of time, lack of support, “inspiration block,” etc. |
| Doing – stages | The different stages or phases of creative work and how it advances | Documentation, first draft, maquette, prototype, final outcome, etc. |
| Doing – procedures | The different techniques creators use at different stages of their activity | Taking notes, using forms of brainstorming, using repetition, deformation, making associations, etc. |
| Doing – tools | The material tools used | Paper, pencil, brush, colors, wood, computer (different types of software), metal, glass, etc. |
| Doing – Time/place | When and where creative work is done | In the “atelier,” at home, at university, in the morning, evening, at all times, etc. |
| Undergoing – material | The relation to the physical/material environment | Constraints and properties of materials or the technology involved |
| Undergoing – social | The relation to the social environment and the nature of social interactions | With clients, colleagues, family, collaborators, critiques, audience; issues of social recognition |
| Undergoing before doing | Everything that prepared the creator for the work | Reading, discussing with others, preparing the instruments, studying, seeing exhibits, etc. |
| Undergoing final result | Perceiving and judging the final outcome | Looking at what came out, judging when and if it is finished, its quality, etc. |
| Emotion | Emotional experience at the beginning, during and at the end of activity | Sadness, happiness, excitement, satisfaction, depression, anxiety, joy, dissatisfaction, etc. |
Summary of patterns in creative activity in the five domains.
| Impulsion |
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| Obstacle | |||||
| Doing | |||||
| Undergo (MAT) | |||||
| Undergo (SOC) | |||||
| Emotion |