Literature DB >> 23556215

The role of technology and digital gaming in nurse education.

Brian Johnston1, Liz Boyle, Ewan MacArthur, Baltasar Fernandez Manion.   

Abstract

There is growing evidence that using e-learning and digital gaming technology can support students in their learning. An international project, Continuing/Higher Education in Research Methods Using Games, funded by the European Commission's Lifelong Learning Programme and led by a team at the University of the West of Scotland, aims to develop interactive activities and games to support nursing and social science students. This article looks at the scope of the project in helping to deliver nurse education.

Mesh:

Year:  2013        PMID: 23556215     DOI: 10.7748/ns2013.03.27.28.35.s9612

Source DB:  PubMed          Journal:  Nurs Stand        ISSN: 0029-6570


  1 in total

Review 1.  Educational Games as a Teaching Tool in Pharmacy Curriculum.

Authors:  Mona Hassan Aburahma; Heba Moustafa Mohamed
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

  1 in total

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