Literature DB >> 23510971

Duckneglect: video-games based neglect rehabilitation.

R Mainetti1, A Sedda, M Ronchetti, G Bottini, N A Borghese.   

Abstract

BACKGROUND: Video-games are becoming a common tool to guide patients through rehabilitation because of their power of motivating and engaging their users. Video-games may also be integrated into an infrastructure that allows patients, discharged from the hospital, to continue intensive rehabilitation at home under remote monitoring by the hospital itself, as suggested by the recently funded Rewire project.
OBJECTIVE: Goal of this work is to describe a novel low cost platform, based on video-games, targeted to neglect rehabilitation.
METHODS: The patient is guided to explore his neglected hemispace by a set of specifically designed games that ask him to reach targets, with an increasing level of difficulties. Visual and auditory cues helped the patient in the task and are progressively removed. A controlled randomization of scenarios, targets and distractors, a balanced reward system and music played in the background, all contribute to make rehabilitation more attractive, thus enabling intensive prolonged treatment.
RESULTS: Results from our first patient, who underwent rehabilitation for half an hour, for five days a week for one month, showed on one side a very positive attitude of the patient towards the platform for the whole period, on the other side a significant improvement was obtained. Importantly, this amelioration was confirmed at a follow up evaluation five months after the last rehabilitation session and generalized to everyday life activities.
CONCLUSIONS: Such a system could well be integrated into a home based rehabilitation system.

Entities:  

Mesh:

Year:  2013        PMID: 23510971     DOI: 10.3233/THC-120712

Source DB:  PubMed          Journal:  Technol Health Care        ISSN: 0928-7329            Impact factor:   1.285


  11 in total

1.  Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.

Authors:  Nunzio Alberto Borghese; Michele Pirovano; Pier Luca Lanzi; Seline Wüest; Eling D de Bruin
Journal:  Games Health J       Date:  2013-04

2.  Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update.

Authors:  S Cavedoni; P Cipresso; V Mancuso; F Bruni; E Pedroli
Journal:  Virtual Real       Date:  2022-05-30       Impact factor: 4.697

Review 3.  Assessment and rehabilitation of neglect using virtual reality: a systematic review.

Authors:  Elisa Pedroli; Silvia Serino; Pietro Cipresso; Federica Pallavicini; Giuseppe Riva
Journal:  Front Behav Neurosci       Date:  2015-08-25       Impact factor: 3.558

4.  Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study.

Authors:  Bernadette C Tobler-Ammann; Elif Surer; Eling D de Bruin; Marco Rabuffetti; N Alberto Borghese; Renato Mainetti; Michele Pirovano; Lia Wittwer; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2017-08-25       Impact factor: 4.143

5.  User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study.

Authors:  Bernadette C Tobler-Ammann; Elif Surer; Ruud H Knols; N Alberto Borghese; Eling D de Bruin
Journal:  JMIR Serious Games       Date:  2017-08-25       Impact factor: 4.143

6.  Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study.

Authors:  Samuel E J Knobel; Brigitte C Kaufmann; Stephan M Gerber; Dario Cazzoli; René M Müri; Thomas Nyffeler; Tobias Nef
Journal:  Front Hum Neurosci       Date:  2020-05-25       Impact factor: 3.169

Review 7.  Unilateral Spatial Neglect After Stroke: Current Insights.

Authors:  Roberto Gammeri; Claudio Iacono; Raffaella Ricci; Adriana Salatino
Journal:  Neuropsychiatr Dis Treat       Date:  2020-01-10       Impact factor: 2.570

8.  Adaptive conjunctive cognitive training (ACCT) in virtual reality for chronic stroke patients: a randomized controlled pilot trial.

Authors:  Martina Maier; Belén Rubio Ballester; Nuria Leiva Bañuelos; Esther Duarte Oller; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2020-03-06       Impact factor: 4.262

9.  Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?

Authors:  N A Borghese; G Bottini; A Sedda
Journal:  Front Hum Neurosci       Date:  2013-04-02       Impact factor: 3.169

10.  Computer Assisted REhabilitation (CARE) Lab: A novel approach towards Pediatric Rehabilitation 2.0.

Authors:  Ivana Olivieri; Paolo Meriggi; Cristina Fedeli; Elena Brazzoli; Anna Castagna; Marina Luisa Rodocanachi Roidi; Lucia Angelini
Journal:  J Pediatr Rehabil Med       Date:  2018
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