| Literature DB >> 23487429 |
María Gómez1, Cristina López de Subijana, Raquel Antonio, Enrique Navarro.
Abstract
The drag-flick is more efficient than hits or pushes when a penalty corner situation is in effect in field hockey. Previous research has studied the biomechanical pattern of the drag-flick, trying to find the cues for an optimal performance. On the other hand, some other studies have examined the most effective visual pick-up of relevant information in shots and goalkeeper anticipation. The aim of this study was to analyse the individual differences in the drag-flick pattern in order to provide relevant information for goalkeepers. One female skilled drag-flicker participated in the study. A VICON optoelectronic system (Oxford Metrics, Oxford, UK) was used to capture the drag-flicks with six cameras. The results showed that the main significant differences between right and left shots (p<0.05) in the stick angles, stick minimum angular velocity and front foot-ball distance were when the front foot heel contacted the floor (T1) and at the minimum velocity of the stick, before the dragging action (T3). The findings showed that the most relevant information might be picked up at the ball-and-stick location before the dragging action.Entities:
Keywords: biomechanics; drag-flick; field hockey; shooting
Year: 2012 PMID: 23487429 PMCID: PMC3588699 DOI: 10.2478/v10078-012-0076-7
Source DB: PubMed Journal: J Hum Kinet ISSN: 1640-5544 Impact factor: 2.193
Figure 1Y-axis and X-axis location in the experimental space of the Biomechanics Laboratory
Significant Differences between Right and Left Drag-Flicks (Mean ± Standard Deviations)
| Stick minimum angular velocity (t3) | −185.04 ± 31.06 | −114.75 ± 69.52 | 0.78 |
| Stick angle (t1) | −90.62 ± 22.96 | −77.28 ± 31.80 | 0.48 |
| Stick angle (t3) | −96.47 ± 26.50 | −74.50 ± 33.57 | 0.81 |
| Front foot - ball distance (t1) | −1.58 ± 0.05 | −1.51 ± 0.07 | 0.55 |
| Normalised front foot - ball distance (nph) (t1) | −0.93 ± 0.03 | −0.88 ± 0.04 | 0.55 |
| Front foot - ball distance at release (t6) | 0.50 ± 0.16 | 0.67 ± 0.15 | 0.66 |
| Normalised drag-flick length (nph) (t6) | 1.36 ± 0.19 | 1.63 ± 0.39 | 0.55 |
p<0.05;
p<0.01 and
p<0.001; nph = normalised to player’s height; Size Effect calculated with Cliff’s Delta test
Event Times and Normalised Event Times (Mean ± Standard Deviations)
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| T1 | 0 | 0 |
| T2 | 0.114 ± 0.023 | 0.120 ± 0.027 |
| T3 | 0.163 ± 0.017 | 0.169 ± 0.020 |
| T4 | 0.158 ± 0.027 | 0.157 ± 0.026 |
| T5 | 0.257 ± 0.016 | 0.261 ± 0.027 |
| T6 | 0.257 ± 0.013 | 0.262 ± 0.016 |
| T7 | 0.264 ± 0.015 | 0.268 ± 0.016 |
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| T2n | 44.26 ± 7.13 | 45.43 ± 8.14 |
| T3n | 63.26 ± 5.03 | 64.23 ± 4.23 |
| T4n | 61.54 ± 9.44 | 59.70 ± 8.59 |
| T5n | 100.04 ± 4.65 | 99.52 ± 7.27 |
| T6n | 100 | 100 |
| T7n | 102.71 ± 3.40 | 102.35 ± 1.90 |