| Literature DB >> 23483731 |
Margaret Beier, Leslie Miller, Shu Wang.
Abstract
Serious scientific games, especially those that include a virtual apprenticeship component, provide players with realistic experiences in science. This article discusses how science games can influence learning about science and the development of science-oriented possible selves through repeated practice in professional play and through social influences (e.g., peer groups). We first review the theory of possible selves (Markus and Nurius 1986) and discuss the potential of serious scientific games for influencing the development of scientific possible selves. As part of our review, we present a forensic game that inspired our work. Next we present a measure of scientific possible selves and assess its reliability and validity with a sample of middle-school students (N=374). We conclude by discussing the promise of science games and the development of scientific possible selves on both the individual and group levels as a means of inspiring STEM careers among adolescents.Entities:
Keywords: career development; science games; science identity; scientific possible selves; self-concept; transformative identity
Year: 2012 PMID: 23483731 PMCID: PMC3587663 DOI: 10.1007/s11422-012-9408-0
Source DB: PubMed Journal: Cult Stud Sci Educ ISSN: 1871-1502