Literature DB >> 23483695

Games for learning: vast wasteland or a digital promise?

Michael H Levine1, Sarah E Vaala.   

Abstract

Research about emerging best practices in the learning sciences points to the potential of deploying digital games as one possible solution to the twin challenges of weak student engagement and the need for more robust achievement in literacy, science, technology, and math. This chapter reviews key cross-cutting themes in this special volume, drawing perspective from the context of the current United States program and policy reform. The authors conclude that digital games have some unique potential to address pressing educational challenges, but that new mechanisms for advancing purposeful research and development must be adopted by both policymakers and industry leaders.
Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

Mesh:

Year:  2013        PMID: 23483695     DOI: 10.1002/cad.20033

Source DB:  PubMed          Journal:  New Dir Child Adolesc Dev        ISSN: 1520-3247


  1 in total

1.  When Seeing Is Better than Doing: Preschoolers' Transfer of STEM Skills Using Touchscreen Games.

Authors:  Elizabeth L Schroeder; Heather L Kirkorian
Journal:  Front Psychol       Date:  2016-09-13
  1 in total

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