Literature DB >> 23483690

Engagement states and learning from educational games.

Kirby Deater-Deckard1, Mido Chang, Michael E Evans.   

Abstract

Children's and adolescents' cognitive, affective, and behavioral states of engagement enhance or impede enjoyment of, and performance with, educational games. We propose a comprehensive model of engagement states and apply it to research on educational game development and research on the role of various aspects of engagement on game play and learning. Emphasis is placed on individual differences in attention, memory, motor speed and control, persistence, and positive and negative affect (approach/avoidance), and how these pertain to social cognitions regarding mathematics achievement. Our challenge is to develop educational games that are effective for a wide variety of student engagement states.
Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

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Year:  2013        PMID: 23483690     DOI: 10.1002/cad.20028

Source DB:  PubMed          Journal:  New Dir Child Adolesc Dev        ISSN: 1520-3247


  5 in total

Review 1.  Gaming science: the "Gamification" of scientific thinking.

Authors:  Bradley J Morris; Steve Croker; Corinne Zimmerman; Devin Gill; Connie Romig
Journal:  Front Psychol       Date:  2013-09-09

2.  Effectiveness of Healthy Foodie Nutrition Game Application as Reinforcement Intervention to Previous Standard Nutrition Education of School-Aged Children: A Randomized Controlled Trial.

Authors:  Florence Rochelle Gan; Elaine Cunanan; Rebecca Castro
Journal:  J ASEAN Fed Endocr Soc       Date:  2019-11-10

Review 3.  Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework.

Authors:  Daniel S Epstein; Adam Zemski; Joanne Enticott; Christopher Barton
Journal:  JMIR Serious Games       Date:  2021-03-31       Impact factor: 4.143

4.  How E-Learning Environmental Stimuli Influence Determinates of Learning Engagement in the Context of COVID-19? SOR Model Perspective.

Authors:  Junhui Yang; Michael Yao-Ping Peng; ShwuHuey Wong; WeiLoong Chong
Journal:  Front Psychol       Date:  2021-03-31

5.  Testing the Usability of Digital Educational Games for Encouraging Smoking Cessation.

Authors:  Jong-Long Guo; Hsiao-Pei Hsu; Mei-Hsun Lin; Cheng-Yu Lin; Chiu-Mieh Huang
Journal:  Int J Environ Res Public Health       Date:  2020-04-14       Impact factor: 3.390

  5 in total

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