| Literature DB >> 23459158 |
Martijn Egas1, Ralph Kats, Xander van der Sar, Ernesto Reuben, Maurice W Sabelis.
Abstract
Why humans are prone to cooperate puzzles biologists, psychologists and economists alike. Between-group conflict has been hypothesized to drive within-group cooperation. However, such conflicts did not have lasting effects in laboratory experiments, because they were about luxury goods, not needed for survival ("looting"). Here, we find within-group cooperation to last when between-group conflict is implemented as "all-out war" (eliminating the weakest groups). Human subjects invested in helping group members to avoid having the lowest collective pay-off, whereas they failed to cooperate in control treatments with random group elimination or with no subdivision in groups. When the game was repeated, experience was found to promote helping. Thus, not within-group interactions alone, not random group elimination, but pay-off-dependent group elimination was found to drive within-group cooperation in our experiment. We suggest that some forms of human cooperation are maintained by multi-level selection: reciprocity within groups and lethal competition among groups acting together.Entities:
Mesh:
Year: 2013 PMID: 23459158 PMCID: PMC3587884 DOI: 10.1038/srep01373
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Human cooperation by lethal group competition in the “together alone” “team game”.
Per-replicate average fraction of EMUs (±SE) invested by participants in their group members per round of the experiment. All subjects played three (panel a,b,c) games sequentially (group members were reshuffled among groups between games). Vertical lines indicate the moments at which groups were eliminated. In the pay-off-dependent group elimination treatment (diamonds, N = 10), the poorest group (i.e., with the least EMUs) was eliminated whereas in the group-structured control treatment (squares, N = 8) the eliminated group was randomly selected. The control treatment (triangles, N = 7) involved single groups and thus no elimination. Individuals experiencing the pay-off-dependent group elimination treatment invested significant amounts in their group members until two groups remained (after which cooperation broke down). In contrast, individuals in the two control treatments (with and without group structure) did not invest in others at all.
Figure 2Cooperative investment increased with game experience, as expressed by the average (±SE) change in relative per-subject contribution (i.e., fraction of EMUs invested in the other group members) in the first round of each game.
This is manifested as a significant increase in relative contribution between games 1 and 2 (left bar; F1,238 = 9.29, p < 0.01 after Bonferroni correction) and between games 1 and 3 (middle bar; F1,238 = 21.8, p < 0.0001 after Bonferroni correction), but not between games 2 and 3 (right bar; F1,238 = 2.64, n.s.).
Paired t-tests of average investment per group for the treatment with lethal group elimination, comparing the round before and after the first elimination event, and the round before and after the second elimination event in each of the three games
| First elimination event | Second elimination event | |
|---|---|---|
| Game 1 | t9 = −0.454, n.s. | t9 = 5.38, p < 0.001 |
| Game 2 | t9 = 2.59, p < 0.05 | t9 = 6.76, p < 0.0001 |
| Game 3 | t9 = 2.17, n.s. | t9 = 3.02, p < 0.01 |