Literature DB >> 23414211

A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System.

D Prochnow1, S Bermúdez i Badia, J Schmidt, A Duff, S Brunheim, R Kleiser, R J Seitz, P F M J Verschure.   

Abstract

The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based device for rehabilitation of neurological patients. Recently, training of visuomotor processing with the RGS was shown to effectively improve arm function in acute and chronic stroke patients. It is assumed that the VR-based training protocol related to RGS creates conditions that aid recovery by virtue of the human mirror neuron system. Here, we provide evidence for this assumption by identifying the brain areas involved in controlling the catching of approaching colored balls in the virtual environment of the RGS. We used functional magnetic resonance imaging of 18 right-handed healthy subjects (24 ± 3 years) in both active and imagination conditions. We observed that the imagery of target catching was related to activation of frontal, parietal, temporal, cingulate and cerebellar regions. We interpret these activations in relation to object processing, attention, mirror mechanisms, and motor intention. Active catching followed an anticipatory mode, and resulted in significantly less activity in the motor control areas. Our results provide preliminary support for the hypothesis underlying RGS that this novel neurorehabilitation approach engages human mirror mechanisms that can be employed for visuomotor training.
© 2013 Federation of European Neuroscience Societies and John Wiley & Sons Ltd.

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Year:  2013        PMID: 23414211     DOI: 10.1111/ejn.12157

Source DB:  PubMed          Journal:  Eur J Neurosci        ISSN: 0953-816X            Impact factor:   3.386


  22 in total

1.  Effect of combined low-frequency repetitive transcranial magnetic stimulation and virtual reality training on upper limb function in subacute stroke: a double-blind randomized controlled trail.

Authors:  Chan-Juan Zheng; Wei-Jing Liao; Wen-Guang Xia
Journal:  J Huazhong Univ Sci Technolog Med Sci       Date:  2015-04-16

2.  Regional cerebral blood perfusion changes in chronic stroke survivors as potential brain correlates of the functional outcome following gamified home-based rehabilitation (IntelliRehab)-a pilot study.

Authors:  Younis M S Firwana; Mohd Khairul Izamil Zolkefley; Hasnetty Zuria Mohamed Hatta; Christina Rowbin; Che Mohd Nasril Che Mohd Nassir; Muhammad Hafiz Hanafi; Mohd Shafie Abdullah; Bilgin Keserci; Natasha A Lannin; Muzaimi Mustapha
Journal:  J Neuroeng Rehabil       Date:  2022-08-24       Impact factor: 5.208

3.  Bringing rehabilitation home with an e-health platform to treat stroke patients: study protocol of a randomized clinical trial (RGS@home).

Authors:  Anna Mura; Martina Maier; Belén Rubio Ballester; Javier De la Torre Costa; Judit López-Luque; Axelle Gelineau; Stephane Mandigout; Per Hamid Ghatan; Raffaele Fiorillo; Fabrizio Antenucci; Ton Coolen; Iñigo Chivite; Antonio Callen; Hugo Landais; Olga Irina Gómez; Cristina Melero; Santiago Brandi; Marc Domenech; Jean-Christophe Daviet; Riccardo Zucca; Paul F M J Verschure
Journal:  Trials       Date:  2022-06-20       Impact factor: 2.728

4.  Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study.

Authors:  Dal Jae Im; Jeunghun Ku; Yeun Joon Kim; Sangwoo Cho; Yun Kyung Cho; Teo Lim; Hye Sun Lee; Hyun Jung Kim; Youn Joo Kang
Journal:  Ann Rehabil Med       Date:  2015-06-30

5.  The visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patients.

Authors:  Belén Rubio Ballester; Jens Nirme; Esther Duarte; Ampar Cuxart; Susana Rodriguez; Paul Verschure; Armin Duff
Journal:  J Neuroeng Rehabil       Date:  2015-06-09       Impact factor: 4.262

6.  Effectiveness of a combined transcranial direct current stimulation and virtual reality-based intervention on upper limb function in chronic individuals post-stroke with persistent severe hemiparesis: a randomized controlled trial.

Authors:  Roberto Llorens; María Antonia Fuentes; Adrián Borrego; Jorge Latorre; Mariano Alcañiz; Carolina Colomer; Enrique Noé
Journal:  J Neuroeng Rehabil       Date:  2021-07-01       Impact factor: 4.262

7.  Proactive Motor Functional Recovery Following Immersive Virtual Reality-Based Limb Mirroring Therapy in Patients with Subacute Stroke.

Authors:  Destaw B Mekbib; Zhiyong Zhao; Jianbao Wang; Bin Xu; Li Zhang; Ruiding Cheng; Shan Fang; Yuling Shao; Wei Yang; Jiawei Han; Hongjie Jiang; Junming Zhu; Xiangming Ye; Jianmin Zhang; Dongrong Xu
Journal:  Neurotherapeutics       Date:  2020-10       Impact factor: 6.088

8.  Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.

Authors:  Valeska Gatica-Rojas; Guillermo Méndez-Rebolledo
Journal:  Neural Regen Res       Date:  2014-04-15       Impact factor: 5.135

Review 9.  Recovery Potential After Acute Stroke.

Authors:  Rüdiger J Seitz; Geoffrey A Donnan
Journal:  Front Neurol       Date:  2015-11-11       Impact factor: 4.003

10.  Counteracting learned non-use in chronic stroke patients with reinforcement-induced movement therapy.

Authors:  Belén Rubio Ballester; Martina Maier; Rosa María San Segundo Mozo; Victoria Castañeda; Armin Duff; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2016-08-09       Impact factor: 4.262

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